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Messages - Ichimatsu

Pages: [1]
1
Outdated / Re: [A17] Mines - balanced mining
« on: July 28, 2017, 12:14:25 PM »
Does this mod support Glittertech? Aka, Titanium? or would that require a patch?

Yes it supports GlitterTech out of the box with no patching necessary; this mod searches for mine-able resources at game start and adds them to the mining bills, so it should support any mod that adds things that can be mined from deep underground.

The screeny on the left is with Glittertech and Cupro's Alloys installed.

So you can mine chemfuel but no compacted machinery (aka components)? What a weird mod  :o

2
Is there a non-steam version of ReplaceWalls available?
Yes. The steam page has a link for non-steam users:
http://files.inkyquill.net/ReplaceWalls.zip

3
Releases / Re: [A16] Extended Turrets Mod --Alpha 17b Update--
« on: June 27, 2017, 03:48:12 PM »
I am sorry, I was out when I read your first message so I must have misunderstood. If you PM an error report from the console window I can help you better, it sounds like somehow you are still using the old Laser.dll

I sent you a message a few days back. I hope you got it!

4
Releases / Re: [A16] Extended Turrets Mod --Alpha 17b Update--
« on: June 24, 2017, 10:00:59 PM »
It sounds like some how the version of the mod you are using hasn't updated from the workshop. That was one of the problems I fixed when I updated the mod. One way to fix it might be to unsubscribe from the mod on steam and then run the game, make sure it is gone then close the game and subscribe again and try.

I only mentioned steam because I checked the comments section for a solution or people having the same issue as me. So I wondered if the version available at Nexus differs from the steam version (as I didn't see people complaining with that version).
I'm using the version available at Nexus. There's no other a17 version on Nexus for me to try and I never use steam for modded playthroughs, so I couldn't know if they're different versions. Maybe you could check?

Thanks for replying :D

5
Releases / Re: [A16] Extended Turrets Mod --Alpha 17b Update--
« on: June 24, 2017, 02:01:16 PM »
I am only one person and I cannot guarantee there are no bugs so if anyone has any problems please let me know.
I keep getting a "Could not find a type named LaserBeam.Charger" error and both the turret and weapon lazers refuse to work. Why has no one complained? Is my version the only one erroring? :(
I mean on steam, because here no one has replied so far. Maybe Steam and Nexus versions aren't the same?

6
Releases / Re: [A16] Extended Turrets Mod --Alpha 17b Update--
« on: June 22, 2017, 11:20:23 AM »
This is the first mod I looked for after I upgraded to a17. So glad it actually got updated! :D

7
Updated JTBetterCrashedShips, JTBetterhauling, JTDrill5Eva, JTExport, JTMoreAreas, JTMoreHydroponicOptions, JTZoneButtons.

Someone's already updated it here: http://steamcommunity.com/sharedfiles/filedetails/?id=936562361
Probably better to just start using that, there are no reports of it bugging out in the comments. I only plan on updating it myself when all my other mods are updated and I can do mod settings correctly for it (gonna try to allow users to add compatibility themselves).


Didn't think of checking elsewhere. I'll try it out, then. Thanks!  ;D

8
JTReplaceWalls sounds awesome! I'll wait here patiently for an update :D

9
Outdated / Re: [A16] Mine It All
« on: June 04, 2017, 11:20:18 AM »
Previous page, message by Rock5

Sorry, I seem to be going blind and the whole forum having only 3 colors really doesn't help. Thank you, kind sir!  :)

10
Outdated / Re: [A16] Mine It All
« on: June 03, 2017, 03:59:00 PM »

Download including source

Download where? o.O

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