Ludeon Forums
- January 24, 2021, 04:08:19 AM
- Welcome, Guest
![]() |
Does this mod support Glittertech? Aka, Titanium? or would that require a patch?
Yes it supports GlitterTech out of the box with no patching necessary; this mod searches for mine-able resources at game start and adds them to the mining bills, so it should support any mod that adds things that can be mined from deep underground.
The screeny on the left is with Glittertech and Cupro's Alloys installed.
Is there a non-steam version of ReplaceWalls available?Yes. The steam page has a link for non-steam users:
I am sorry, I was out when I read your first message so I must have misunderstood. If you PM an error report from the console window I can help you better, it sounds like somehow you are still using the old Laser.dll
It sounds like some how the version of the mod you are using hasn't updated from the workshop. That was one of the problems I fixed when I updated the mod. One way to fix it might be to unsubscribe from the mod on steam and then run the game, make sure it is gone then close the game and subscribe again and try.
I am only one person and I cannot guarantee there are no bugs so if anyone has any problems please let me know.I keep getting a "Could not find a type named LaserBeam.Charger" error and both the turret and weapon lazers refuse to work. Why has no one complained? Is my version the only one erroring?
Updated JTBetterCrashedShips, JTBetterhauling, JTDrill5Eva, JTExport, JTMoreAreas, JTMoreHydroponicOptions, JTZoneButtons.
Someone's already updated it here: http://steamcommunity.com/sharedfiles/filedetails/?id=936562361
Probably better to just start using that, there are no reports of it bugging out in the comments. I only plan on updating it myself when all my other mods are updated and I can do mod settings correctly for it (gonna try to allow users to add compatibility themselves).
Previous page, message by Rock5