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Messages - MrRobSteel

#1
Just downloaded this, it appears to be missing the texture for the 'Chill' SMG.
#2
One side effect I've noticed with this mod is that it turns my colony into a deathtrap for visitors and traders. The landscape is littered with the frozen corpses of those who didn't come dressed correctly for the occasion. On the plus side it's now viable to wait out a siege.
#3
The funniest thing I can recall was from an earlier alpha, I'd built my base into a mountain for safety and set up comms and trading and amassed plenty of silver. A slaver trader came along and I brought all three of the available slaves then moved my camera to the beacon to watch them land. One lands, two lands.... hmm no three. I put it down to a bug at first until I started getting mental break warning messages. The pod had landed in a tiny undiscovered area and they were slowly going mad from starvation. Just about managed to dig them out before they went crazy.
#4
General Discussion / Re: Overworld
June 25, 2014, 04:06:40 AM
Quote from: johnpaul_riley on June 25, 2014, 02:55:37 AM
I don't think Alpha 6 is that far away ... When Ty's changelog is mostly bugfixes ... that usually means a new alpha is about to burst on the scene!

Nice thought, but we're only on Alpha 4 right now.

This is obviously a feature slated for the release after next. If I had to guess the Overworld would be the planet outside of the area we currently have. So maybe we get the chance to raid the pirates or other settlements in future.
#5
General Discussion / Re: Graves
February 19, 2014, 03:48:27 AM
For the most part I have a separate dump just for bodies in a room with a two tile border for fire containment. When it starts getting full I burn them. I only ever use graves when I lose a colonist.
#6
Ideas / Re: Simple option add for sleeping
December 17, 2013, 04:25:13 AM
Could work if there was an option to set the bed for sharing with a suitable debuff for hotbunking.
#7
That's not how it works. It's drain on the whole powernet that doesn't change. Drain per battery is powernet drain divided by the number of batteries you have. So if you drain 50w and you have 50 batteries is 1w per battery.
#8
First thought is you either have them all drafted or you don't have any food. In the top left you should have three icons, and some numbers for cash, food and metal. If there's less than that you are probably out of food.
#9
Two thumbs up from  me.
#10
General Discussion / Re: A frustration.
November 01, 2013, 11:17:38 PM
Pretty sure it's all down to KS dragging their feet for whatever reason. I only backed in the last few days and they took my money in a few hours of it ending, so I don't see how it take two weeks to generate a list from data they already have. That said nothing that we or Ty can do about it so just wait patiently
#11
The cynic in me feels that kickstarter are just sitting on the money for those two weeks sucking up the interest.