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Messages - DanielLeal

#1
Mods / Re: [Mod request] Fake Colonist
December 16, 2017, 10:07:45 AM
Quote from: s3gur0 on December 16, 2017, 03:30:00 AM
I don't really know what to call this idea but fake colonist. So this idea would be like a dummy/diversion for raiders. These build-able Fake colonist would be placed where ever and the point of Fake Colonist is to distract the raiders. The raiders would be distracted by thinking that the Fake colonsit is an actual colonist so they'll start attacking the Fake colonist till its destroyed. Another purpose of this mod is to aid in battle to give the colonist a tactic way of defending the base.
Mate you already got such mods in rimworld that also bring more defenses like rimsenal
#2
General Discussion / Re: A17 Sun lamp
July 31, 2017, 08:14:51 PM
Guys just to clear out there are several types of plants who can benefit from 24 hours lightsources and you can even afect that by changing the colour of the bulb for example green red and so on i see this change something sad since i got a mod that allows plants to grow 24 hours a day i would like to have an option to keep those on when i want and to turn them off if i ever what ( i never got issues with power )
#3
Bugs / Re: [A16] Error loading map
April 25, 2017, 07:53:55 AM
Quote from: cr@p!11!! on March 18, 2017, 06:35:50 AM
I have colony where i spent over 50 hours on it i had a fair stock of both plasteel and components to be able to make an insane turret defense but it turns out that this will never happen thanks to this bug
#4
Quote from: Wishmaster on February 20, 2017, 05:34:41 PM

Since i started to use your mod ( too manny leathers ) i cannot sell my leathers in big stacks and sometimes i have to sell 100 leathers 1 one by one  very annoying i should say :-\