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Messages - KarpatMan

#1
Ideas / Re: More action (attack) options
May 18, 2017, 10:01:05 AM
Quote from: Nenvolk on May 17, 2017, 10:02:12 PM
I would love if there where more options to have angry invaders of different kind, and more defensive structures to choose from to survive these attacks. For instance:

-A zombie virus is active for x months, and in that time any unburried corpses can rise and attack, and zombie hordes may attack during this time.
-An alien race approach and demand something valuable from you. If you refuse they will attack you 3 times over the next year, so be ready!


-A guard tower for your defense.
-A moat, generally just an obstacle that slows you down.
-Mines.

Thanks :)
Firstly, there is a mod about zombie apocalypse, but it never be implemented in real game, same goes for "Aliens". According to Rimworld fiction primer(https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub) there would be no real aliens, but even if those "aliens" are just humans it just doesn`t fit the lore. Why would you ever go for a very risky trip in a cryptosleep sarcofagi just to get a 1/100 of the trip cost and possibly lose some people in that trip?
Z-level will never be implemented - Tynan mentioned this, and without z-level there would be no watchtowers. Moat is flowing in many mods now - I think it would be implemented in future. And about mines - there are deep drills. Why in 5500 A.D. you would use big careers in you could just analyze, put a drill and get all the resources without spending huge amount of time and money and also destroying landscape and natural habitat for many kinds of animals? If you really want a mine install Industrialisation.
#2
Ideas / Re: Quest and events MEGATHREAD
May 14, 2017, 11:53:02 AM

  • Celebrating Death
    Type of event: Colony quest
    Ease of implementation: Easy-Moderate
    Summary:
    Your allied faction is celebrating death of enemy faction`s leader. They sent an invite to come to any base of their faction to celebrate.
    Reward/consequences:
    You could ignore the invitation or send any number of pawns to any base of celebrating faction(celebration ends in 3-5 days). Ignoring does nothing. Sending does the following :
    - Faction goodwill
    - Bad goodwill of faction which`s leader died
    - [Optional] You could gift some valuable presents to the colony for extra goodwill
    - [Rare] One of your pawns that was celebrating got drunk and arrested. You could wait for a few days or pay to let him free.
    - [Very Rare] Colony was attacked in the middle of the celebration by mercenaries from faction which`s leader died. It generates a little map with hostile mercenaries and a small part of town. You could try to escape or fight.

From author: sorry for copying your wedding idea Play2Jens, but I was thinking` that more celebration quests would make Rimworld feel more alive. I will try to post as frequent as possible ;)
#3
Ideas / Re: Quest and events MEGATHREAD
May 14, 2017, 11:11:05 AM

  • Radio Broadcast
    Type of event: Caravan quest
    Ease of implementation: Easy-Moderate
    Summary:
    While traveling one of your colonists discovers a radio broadcast with a prerecorded message.
    Dwellers of a war shelter nearby are attacked by insectoids and they are trapped with little supplies left. They request help and assistance.
    Reward/consequences:
    If you won`t get to the shelter in time (your caraven has from 3 to 6 days) you would only find a base in a mountain with corpses, insectoids and some weapons, drugs, medicine and materials.
    If you arrive to the shelter in time there are Two possible Rewards/consequences:
    A you help dwellers kill all insectoids and they reward you with weapons, drugs, medicine and materials. Because they don`t have a home now, some pawns that survive could join your colony.
    B you failed to help dwellers, all of them are dead. You could still get some valuable loot.
    There is also a third outcome of this quest: you reach shelter only to find deceased corpses of dwellers and a gigantic number of insectoids. You could still try to loot some weapons, drugs, medicine and materials.

From author: I am so excited that I found this discussion, expect more quests from me soon ;)
#4
General Discussion / Re: ALL DOCTORS ARE SICK!!!
May 14, 2017, 09:00:27 AM

That`s why I love Rimworld
#5
Outdated / Re: [A16] Psychology (2017-3-29)
April 26, 2017, 11:08:49 AM
    Hi, I have a problem. I can`t see any new interactions between colonists like "Talked about Morale +2", etc. Back when I got old Hospitality everything ran fine(but Hospitality was bugged that days :D). Any help?
P.S. also gettin ex-lover Error messages in console