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Messages - sheidula

#1
Unfinished / Re: (1.1) (WIP) Cave Life (functional)
June 23, 2020, 04:45:37 PM
Update: Updated the mod to be compatible with Rimworld 1.1
#2
Unfinished / Re: (1.0) (WIP) Cave Life (functional)
February 13, 2020, 01:30:39 PM
Update: Added a source of fabric for the cave skulkers out there.

Don't know if this warrants a comment, or if I should edit the original post every time. Also, if anyone has suggestions or tips, I'm happy to listen.
#3
Unfinished / (1.1) (WIP) Cave Life (functional)
January 25, 2020, 07:08:46 AM
Cave Life, making subterranean life more plentiful.

Cave Life adds a multitude of subterranean elements to Rimworld, from giant mushroom trees, to vicious troglodytes and trolls.

Current content:
Troglodytes, semi-aquatic (read cave or swamp dwelling) carnivores.
Trolls, originally based on Lotr, savage mountain-dwelling predators.
Three kinds of glowing mushroom, meant for wood, food, and drugs.
Two research options.
Two weapons for that beach-side colony feel.

Eventual plans include:
A playable troglodyte race (all art finished)

Requires "JecsTools" for proper weapon visuals.
Compatible with map changing mods that still support vanilla mushroom growth.

Updates:
Updated to 1.1

#4
Releases / Re: [1.0] Vanilla Weapons Expanded
November 26, 2019, 12:10:41 PM
I love your mods, and was delighted to find you posted a google drive link to all updated versions, including to mods I didn't know you've made.
However, three of them don't seem to work, namely "Vanilla Furniture Expanded - Production", "Vanilla Furniture Expanded - Security", and "Vanilla Hair Expanded" - no content from the mods appears whatsoever, be it in god mode or not. It doesn't matter whether i download the mod from the drive or through steam.
I noticed some people having similar issues, but there doesn't seem to be any solutions as of yet. Is this an issue on my end? Is there a way to fix this?
Thank you.
edit: "Vanilla Factions Expanded - Core" and "Vanilla Factions Expanded - Medieval" don't work either.
edit2: Hugslib logging shows the game unloading 8 total "Unused Serialized files" and 81 "Unused Assets".
edit3: I solved the issue. It was indeed on my end. Reinstalling/updating the game was all that was actually required.
#5
great mod. will there eventually be a troop transport, for about +-12 people at a time, but limited cargo?
#6
Hey, I love the idea of adding extra arms, but so far i havent been able to. The only other mod that might change something ( i dont know if it does) is alien races, but i cant enhance humans either. I have all 4 mods in the correct order, and the diseases, medication and extra body bits are implemented and working. Any advice? thanks
#7
Support / Re: Game freezes
May 03, 2017, 10:09:37 AM
Thanks for the advice, Ill get the game directly from ludeon.
If I find the site again, I'll definitively report it.

Thanks for everything, have a great day.

Ps - is there a way to mark the conversation as unhelpful, for other people?
#8
Support / Re: Game freezes
May 03, 2017, 05:52:26 AM
Well, damn. Didnt know. Thought its drm free because I bought it online. Well, the game's worth it, so ill get it on steam.

Big thanks guys. Have a nice day.
#9
Support / Re: Game freezes
May 02, 2017, 08:08:03 PM
Yea, took some time to download. Wanted to get the conversation going first since we're in different time zones. Whatever.
Couldnt find how to open the full directory, so I improvised. Hope it still shows what you need - first contents of zipped folder, then contents of "rimworldwin_data", then contents of "source". I did not rename anything.
As a bonus, I added the debug log that comes up when starting the game, couldnt get the ingame one since it crashes.

They say one is never useless, because even at your lowest, youre still a good example of what not to do ;D

[attachment deleted by admin due to age]
#10
Support / Re: Game freezes
May 02, 2017, 06:02:02 PM
Oh, my bad. Its "RimWorld.Alpha.16.rar".
This isnt the redownloaded one. I (stupidly) tried to clean it at some point, in hopes of maybe making it run  ::) Didnt help, but didnt make anything worse either. To be clear, this was after the freezing started.
Totally my fault. There where two .txt files, and steam api, I believe at a bit less than 2mg, if size matters.
Sorry if Im making your life harder than it could be.
#11
Support / Re: Game freezes
May 02, 2017, 04:48:48 PM
Alright, here. Still curious how you can see anything from this  ???

[attachment deleted by admin due to age]
#12
Support / Re: Game freezes
May 02, 2017, 04:22:36 PM
Can you show me an example? Cause I dont see how a screenshot would help... Otherwise I doubt it, I've redownloaded once and reinstalled twice.
#13
Support / Re: Game freezes
May 02, 2017, 03:50:15 PM
no biggie  :)
#14
Support / Re: Game freezes
May 02, 2017, 10:40:19 AM
Thanks, and I did say so in my previous message: desktop, win7, 64bit, 8gb ram
#15
Support / Re: Game freezes
May 01, 2017, 10:29:34 AM
Hello milon, thank you for answering,
   Is there an easy way to list all mods, or should I link them one by one?
   Otherwise, the last mod before the issues started was "(sd) bridges" and "(sd) prepareforfishing", ( https://ludeon.com/forums/index.php?topic=26276.0 ) however I stopped using them and have started multiple new colonies since.
   Im using the drm free version on a desktop, win 7, 64bit, 8gb ram; Ive noticed bloating in the .exe while its frozen, from 1.5gb to 3.x gb.
I dont know how to add files, so heres a dropbox link to the one single uotput log I have found: https://www.dropbox.com/s/1y9u7v1wbmpl362/output_log.txt?dl=0

Thank you.