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Messages - zarathustra_bezbozhnik

#1
Waiting for these very much, thanks a lot guys!

btw, will vents and\or other parts will conflict with RedistHeat?
#2
I'm so sorry for this misunderstanding and the lack of my attention. Very much thank you for taking the time and untangling this for me, as you didn't have to.


Anyway, explanation is owed, and my best explanation is:
I was installing so many mods for A17, that I somehow managed to load two copies of your mod TooManyLeathers. When I got an error (obviously), I've tried and moved your mod up and down the load order to get it to work. Finally, I wrote you a 'bug' message, deleted the mod, and continued with my tasks. Then, when you asked what was my mod load order, instead of reinstalling the mod, I just put the line in xml at the exact place where it was when i got the error, just for the reference, misspelling the name with all caps. So there's no other mod like yours, it's just my stupid mistake, for which and your time I apologize.


I already started to cure my leather for your brand new duster or a hat maybe?
Sorry, again.
#3
Quote from: Wishmaster on June 19, 2017, 12:50:32 PM
zarathustra_bezbozhnik what your mods list ?


ModsConfig attached. Your great mod is at the bottom (no pun intended). I've tried to move it up and down, alas, no luck.
Tanks a lot for helping!






[attachment deleted by admin due to age]
#4
I'm feeling I'm gonna be sucked into this line of work too, Already trying to paint little lamantines for water regions and some tropical birds would be cool...imagine:
- "Tony "Turbo" was insulted by the talking parrot, Yayo" how cool would that be :)

Anyway thanks again and good luck in all you do!
#5
I've been just presented the solution to my dumb question, reloaded the original file from github, and voila. Thanks for your effort man!
#6
Releases / Re: [A17] RimFridge
June 18, 2017, 01:26:32 PM
@historic_os, thanks a lot! reloaded the file and everything is in the right place again...what a noobdshit question in the first place... :(

Thanks, again!
#7
I've turned down all the mods except Core, Rimfridge, as simple as rack.
The result is attached.

..and never mind, I'll just unload last to and be on way.

[attachment deleted by admin due to age]
#8
Hello, Wishmaster! Thanks for your great mods!
..but I got some kind of problem with "Too many leathers" on A17. It doesn't initialize on startup and gives this message:
[HugsLib][ERR] WM_Too_Many_Leathers caused an exception during OnDefsLoaded: System.ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[Verse.ThingDef,Verse.ThingDef].Add (Verse.ThingDef key, Verse.ThingDef value) [0x00000] in <filename unknown>:0
  at WM.TooManyLeathers.Config.DefsLoaded () [0x00000] in <filename unknown>:0
  at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurre

Here's the full ouputlog, just in case.

I've very much grown into your mods, that will be a major bummer to not use it. So I'll be very grateful if you could look at it. Thank you in advance!
#9
Releases / Re: [A17] RimFridge
June 18, 2017, 06:20:31 AM
Hi, again)
I've got me a bit of a pickle. Loading your mod to my extended list seems to have some complications. Here is the link to outputlog and an excerpt from there regarding the fridge:
Whole XML:

<TerrainDef><defName>WaterMovingShallow</defName><label>shallow moving water</label><texturePath>Terrain/Surfaces/WaterShallowRamp</texturePath><waterDepthShader>Map/WaterDepth</waterDepthShader><EdgeType>Water</EdgeType><RenderPrecedence>398</RenderPrecedence><PathCost>12</PathCost><acceptFilth>false</acceptFilth><fertility>0</fertility><avoidWander>true</avoidWander><holdSnow>false</holdSnow><takeSplashes>true</takeSplashes><tags><li>River</li><li>Water</li></tags><affordances><li>Undefined</li></affordances><changeable>true</changeable><affordances><li>Undefined</li></affordances></TerrainDef>

Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.


I know I'm riding too many mods probably, but they work at the moment, so if you have any idea of what I'm f*cking up, please share.
Thank you in advance!

PS.: I'll insert a link to my message to kaptain_kavern and vice-a-versa.


PSPS: Done some testing, turned all of the mods of, leaving core and rimfridge loaded, loadinscreen full of errors attached. So wanted you mod...so sad

[attachment deleted by admin due to age]
#10
Hi,  Kaptain!
I've attempted to load "As Simple As Rag" (following instructions re.Rimfridge) and upon game initialization, it gave some errors. Would you please take a look at these:
1.This occures when both "Rimfridge"
and "As simple as rag"
are loaded:outputlog1 or the excerpt:
Whole XML:

<TerrainDef><defName>Mud</defName><label>mud</label><texturePath>Terrain/Surfaces/Mud</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>330</RenderPrecedence><PathCost>12</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML Verse.TerrainDef defines the same field twice: affordances.

Field contents: UndefinedUndefined.

Whole XML:

<TerrainDef><defName>Marsh</defName><label>marsh</label><texturePath>Terrain/Surfaces/Marsh</texturePath><EdgeType>FadeRough</EdgeType><RenderPrecedence>325</RenderPrecedence><PathCost>23</PathCost><statBases><Beauty>-2</Beauty><Cleanliness>-2</Cleanliness></statBases><TerrainFilthDef>FilthDirt</TerrainFilthDef><Fertility>0</Fertility><TakeFootprints>True</TakeFootprints><acceptFilth>false</acceptFilth><avoidWander>true</avoidWander><driesTo>Soil</driesTo><affordances><li>Diggable</li><li>Undefined</li></affordances><affordances><li>Undefined</li><li>Undefined</li></affordances></TerrainDef>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSingleLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSingleLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(1,1)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSmallLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(2,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSmallLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(2,1)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageMediumLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(3,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageMediumLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(3,1)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageLargeLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(4,1)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageLargeLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(4,1)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSmallDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(2,2)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageSmallDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(2,2)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageMediumDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(3,2)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageMediumDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(3,2)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find a type named RimFridge.Building_Refrigerator

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageLargeDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(4,2)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <graphicData><texPath>Things/Buildings/Furniture/RefrigeratedStorageLargeDLid</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>MoteGlow</shaderType><drawSize>(4,2)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


2.This occurres when only the "Rimfridge" is loaded - outputlog2, or the excerpt:
Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/DualFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(4,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.

XML error: <altitudeLayer>MoteOverhead</altitudeLayer> doesn't correspond to any field in type CompProperties.

Could not find a type named RimFridge.Building_Refrigerator

Could not find type named RimFridge.CompProperties_SecondLayer from node <li Class="RimFridge.CompProperties_SecondLayer"><graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData><altitudeLayer>MoteOverhead</altitudeLayer></li>

XML error: <graphicData><texPath>Building/Temperature/Fridge/SingleFridgeLid</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>Transparent</shaderType><drawSize>(3,3)</drawSize></graphicData> doesn't correspond to any field in type CompProperties.



I know I'm riding too many mods probably, but they work at the moment, so if you have any idea of what I'm f*cking up, please share.
Thank you in advance!

PS.: I'll insert a link to my message to Kiame and vice-a-versa.
#11
Thanks a lot, deadlyreg!

We don't need no solar power,
Give us car bon dio xide!
..and some rads on top, maybe))
#12
Outdated / Re: [A17] Smoke Mortar
June 16, 2017, 10:56:35 PM
Rimworld? inhumane?? nah, forget about it! :)

As for strategies and tactics:
1. rage gas seems a bit cheatish to me. And we already have more conventional weapons, mines, and boomalopes.
2. smoke (and flashbang) allows us to capture people alive as opposed to leaving them to die slowly, cause we gotta patch our colonists first.
3. and "I think I wanna have more Special Mortar Ammunition" like emp grenades for bionics or robots
4. and some kind of slow virus for centipedes that they can take to their, I'm thinking, nest(?), and kill a lot of their brethren who want to destroy all life in the galaxy?
#13
Outdated / Re: [A17] Tuning Fork
June 16, 2017, 12:27:20 PM
Quote
  • Allow Rotten - set the behavior of containers to start with the allow rotten setting turned off

Does this feature also influence Bills? Because it's really weird that cooking allows rotten items by default...why would they put that option there?

Very useful mod, thank you!
#14
Outdated / Re: [A17] Smoke Mortar
June 16, 2017, 12:15:49 PM
Yesssss... Diverse weapons = diverse combat approaches.
Thanks for this and smoke grenades!

What next? Maybe flashbangs? or some kind of disorienting grenade and mortar?
#15
An army of medieval mindless drones?
Gimme some!

Thanks!