Quote from: thuban on August 17, 2018, 12:25:55 PM
Hi,
While testing, I was surprised to find so few items and resources after raiding a town nearby. It is much more interesting to trade instead of destroy other bases, but it's probably intended?
I do appreciate this being pointed out by someone, just because I have similar thoughts about the enemy/rival/NPC bases being lacking. For one, I'd like there to be more factions in general. For two, why not have themed or specialized colonies? Bulk goods trading colonies would obviously have the ability to produce bulk resources, and that should show. Additionally, pirate traders and other types should come from colonies that have at least some evidence that they produce these things or have the ability to capture others, etc.
Of course, I can see where adding a bunch of stuff on faction maps can maybe make the game chug, or worse, crash at inopportune times, but I've never designed a game before lol