Also, maybe when you got far enough in research, you could simply clone animals or meat. Also, there ought to be another trait, intelligent, that made it so that animals of intermediate intelligence could be trained to do advanced tasks.
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#1
Ideas / Re: More in-depth animal breeding: Animal traits, crossbreeds, research!
May 10, 2018, 12:09:02 AM #2
Ideas / Re: More in-depth animal breeding: Animal traits, crossbreeds, research!
May 10, 2018, 12:06:54 AM
I definitely support the bulk of ideas here. Stubborn, however, just seems like it's a flat-out dealbreaker trait, like pyromania in humans. Maybe just make stubborn animals harder to train?
#3
Off-Topic / Re: Count to 9000 before Tynan posts!
May 08, 2018, 06:19:27 PM
8027
So, did ____ do that thing where ____ again?
So, did ____ do that thing where ____ again?
#4
Off-Topic / Re: Count to 9000 before Tynan posts!
May 07, 2018, 06:09:03 PM
8020
80+20
100
Sorry guys, I set us all back.
80+20
100
Sorry guys, I set us all back.
#5
Ideas / Re: Multiplayer
May 05, 2018, 12:27:28 PM
Maybe to ensure that your base isn't completely destroyed every time you leave, your town could not be interacted with at all when you're gone. Trading or attacks could happen only when you were online.
#6
Off-Topic / Re: Count to 9000 before Tynan posts!
May 03, 2018, 07:24:28 PMQuote from: Listen1 on May 03, 2018, 09:47:10 AM8012
8011Quote from: mabor0shi on May 03, 2018, 02:36:23 AM
Don't visit the website www.IHateEveryoneWhoPlaysRimworld.org. If you do, Tynan wins.
There's an equal chance of this being cats or porn, so I will not click it.
Being the brave soul that I am, I clicked on the link. There is a 0% chance that it is cats and 0% chance that it's porn, so yes, those are equal chances. Turns out, no such site exists.
#7
General Discussion / Re: What's the most lacking part of Rimworld for you, and how would you improve it?
April 29, 2018, 07:40:53 PM
I wish that plants and animals appeared based on the temperature of the map you were in, not the biome. I've seen iguanas freeze to death just because the biome was technically a desert, but was still very cold.
#9
Ideas / Re: What's the worst event that you can think of adding?
April 29, 2018, 01:13:51 PMQuote from: thewraithplayer on April 29, 2018, 11:50:49 AMTo be honest, I don't think either of those suggestions are half bad.
War- two allied factions fight, putting you in the middle. your colony becomes a battleground a few times as the two sides fight over territory, neither one acknowledging the off-worlders as an actual faction. You'd be nothing more than a spectator, collateral damage. Unless you join in.
Mutiny- one of your pawns (preferably with high social) convinces a large group of about half your pawns that the loyalists are evil, and must be purged so they can create a New Colony Order. You are unable to control these rogue pawns, with no choice but to fight them off to stay alive. If they loose, you can either banish, execute, or imprison them with hopes of winning their trust again.
#10
Off-Topic / Re: Count to 9000 before Tynan posts!
April 28, 2018, 09:38:22 PMQuote from: mabor0shi on April 28, 2018, 09:26:54 PM8000!
People on this forum are often _____, so you should give them a _____.
People on this forum are often sadistic, so you should give them a prisoner with all their organs to harvest for profit.
Don't visit the website ____. If you do, ____.
#11
General Discussion / Re: A Copycat game called “Keplerth” on steam
April 28, 2018, 09:07:22 PMQuote from: Call me Arty on April 25, 2018, 10:35:34 AMI would argue that Don't Starve can be technically classified as a roguelike, though I do admit that it stretches the definition. I think that a roguelike not only has permadeath and procedural generation, but also a specific end that you're trying to achieve, rather than go on forever. And Don't Starve does have a story with an ending. There's also a meta-progression system in place, which most other modern roguelikes have.Quote from: Listen1 on April 25, 2018, 07:08:48 AM
. . .
This games genre brought forth excellent games, like Spelunky, FTL, Hands of Fate, Darkest Dungeon, Rogue Legacy, Don't Starve, Rimworld (kinda), and many many more.
. . .
Sorry to be that guy but Don't Starve and Rimworld aren't Roguelikes. It's really hard to define, but it's a very specific genre. Rimworld does not meet the criteria, as changes to the Rimworld don't affect any other Rim (same for Don't Starve: You're not going to find your camp on another continent). There are a couple other tangential things to highlight, but this isn't a Rogue-like discussion thread, so I'll hold-off.
-Guy who really likes Rogue-likes/lites.
#12
General Discussion / Re: Numerous Bug fixes
April 28, 2018, 03:08:47 PMQuote from: Bozobub on April 28, 2018, 02:10:32 PMHe must be an experienced archaeologist. I want to know what kind of drill he had in order to do the digging necessary to find this thread.
Damn, that's some impressive necromantic power .
#13
Off-Topic / Re: Count to 9000 before Tynan posts!
April 28, 2018, 12:02:53 PMQuote from: Listen1 on April 28, 2018, 11:13:53 AM79977998
7997
"It was a beutiful starry sky, filled with people who don't know how to spell and grammar Nazis."
Hey, have you heard of the band ____? They're totally ____!
#14
Ideas / Re: What's the worst event that you can think of adding?
April 27, 2018, 07:03:27 PM
Charles Whitstone gets tired of waiting for you, and just flies on over to your colony, instantly activated. The thing that's bad about this event is that it's basically just an instant win, which you don't earn. Thus, it is unsatisfying.
#15
Off-Topic / Re: Count to 9000 before Tynan posts!
April 26, 2018, 06:12:27 PM
^This guy made an oopsie.
7994
Think that we'll make it to 9000? If we do, what then?
7994
Think that we'll make it to 9000? If we do, what then?