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Messages - Vaulter69

#1
Releases / Re: [1.0] Trading Economy 3.1
January 17, 2019, 03:01:07 AM
Quote from: NoCanDo on December 09, 2018, 04:01:45 PM
BRUUUUUHHH! Where can I get them 100000000000000000000 capacity carrying vehicles?!?!?

here are some ways to get Walkblem vehicles/animals
1. prepare carefully
2. with the help of giddy up mod (read it's description)
#2
i have been getting the no guest beds debuff when using bamboo from vegetable garden mod as materials for beds , any one having this problem too?

edit: debuff goes away when restricting them to home instead of unrestricted, which is somewhat of a bummer cause i wanted them to help mine the deep drills outside.
#3
Greetings i would like to know if a guide/wiki about all these mod's features is hosted somewhere?

i'm kinda confused why my pawn is always 6-10 blocks away from the animal it's hunting despite his weapon having 100+ range.
#4
Outdated / Re: [A17] A Dog Said Easy Patcher
June 15, 2017, 07:05:47 PM
Thank you for the helpful mod!  ;D
#5
Outdated / Re: [A17] Increased Dodge Chance
June 08, 2017, 09:40:21 AM
2 seasons in, no corruption seems good  ;D

thanks for the mod man. Currently on tribe only play and the fights are more hilarious now.
#6
Outdated / Re: [A17] Increased Dodge Chance
June 08, 2017, 01:19:20 AM
Quick question, is this save friendly?
#7
Releases / Re: [A16] More Monstergirls
June 06, 2017, 09:42:41 PM
Quote from: Katarumi link=topic=31009.msg340187#msg340187 date=1496786170

When you say lamia mod, which do you mean? I don't think I've heard of this one.
/quote]
he's probably taking about this
https://steamcommunity.com/sharedfiles/filedetails/?id=845431906&searchtext=

Quote from: Fregrant on May 31, 2017, 05:10:43 AM
Hm, I do not know. Should these monster races be treated as highly intelligent beings able to communicate with colonists (actual humanlike races). Or just primitive aborigen folks who will be milked and slaughtered without any worries (just animals).

for me i think it's better if they behave more like intelligent animals (elephants,etc.) rather than a human hybrid, there won't be any point on all that work for a new colonist when you can just tame one.
#8
thank you for the alpha17 updates!
#9
@Orion so i waited till all three were incapacitated and rescued them a few days later another batch of visitors came and i got a huge relationship hit the moment they saw their friends  in bed and left immediately but got a boost once all of them left the map. It's just as you said.

It was a weird ordeal but the relationship between their faction and ours are back to 40.

moral of the story don't bee TOO helpful to visitors!
#10
Hello! i just got an issue where 2 guests fought each other and one got incapacitated, an event then occurred where their faction is angry and got a - relationship with them and said they were leaving with the injured. I managed to rescue the downed person before any of his friends can, which they carried him away from the bed before i can managed to heal him. I got a positive relationship boost once they got off the map.

The problem now is there are still 3 guards from their faction still wandering around my base. I'm tempted to just destroy them rather than having a negative hit in relations

[attachment deleted by admin due to age]
#11
It's finally here! thank you for the update of a17
#12
thank you for the update rah!
#13
Releases / Re: [A16] More Planning
June 01, 2017, 06:25:06 PM
So i checked on your steam workshop and saw that a17 ver is up! which was nice until i downloaded and tried it out and got a lot of red string of errors

Could not find a type named MorePlanning.Designator_Opacity
Could not find a type named MorePlanning.Designator_PlanCut
etc.

basically it can't find the icon textures.
#14
Releases / Re: [A17] Orassans 🐱
June 01, 2017, 05:57:52 AM
Thank you for the a17 update!
#15
Releases / Re: [A17] RimFridge
May 28, 2017, 09:32:01 AM
Thanks for the update! cheers! ;D