Cool, thanks man. I'll try mad skills within the next few days after I finish my current run.
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#2
Releases / Re: [B18] [PROJECT] Hardcore SK project v7: Sunrise
May 04, 2018, 12:35:48 PM
Does anyone know if you're able to add the mod "Mad Skills" https://ludeon.com/forums/index.php?topic=11148.0 to this modpack without issue?
Also, anyone tried "Zombieland Mod" https://ludeon.com/forums/index.php?topic=32601.0? Combat Extended is compatible with it so I'm wondering if there are any other issues?
Also, anyone tried "Zombieland Mod" https://ludeon.com/forums/index.php?topic=32601.0? Combat Extended is compatible with it so I'm wondering if there are any other issues?
#3
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 14, 2017, 12:47:36 PMQuote from: Canute on June 14, 2017, 11:13:36 AM
The problem are, descriptions arn't 100% accurate anymore, special the non russian ones.
So far i remember they removed fences.
Ok thank you. So, do you guys just put walls around the crops without a roof?
#4
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 14, 2017, 11:04:57 AM
Hey, I unlocked agriculture research and it says it unlocks fences but I can't find fences anywhere in the build menu. Anyone know what's going on with that?
#5
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 04, 2017, 02:00:52 PM
I got my first raid on the 6th of winter. 3 tribal raiders. Seems things are working afterall and I just needed more wealth for the raids at least. Still strange that I don't get any visitors or trade caravans. I will have to try building a com relay for trade.
#6
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 04, 2017, 12:14:17 PM
I'm not getting any visitors to my colony or any trade caravans and have had zero raids. It's almost the beginning of winter and nobody has shown up. I've had 2 events where a person wanted to join but other than that nothing. I've had one manhunter attack, it was a single terramorph. I didn't have any silver or steel to start and only have about 290 silver that one of the colonists donated so maybe that's part of it. Any ideas on a fix?
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