I do not know if this idea already came up, but I think pawns with high social skill should be able to intervene during mental breaks - maybe with a fail/success chance.
Another idea I would like to see, is some kind of ingame statistic in the main menu, showing how many colonies one already started, how many of them succeeded and how long they lived. Don't know, if this could be seen as a cheap idea, however.
Another idea I would like to see, is some kind of ingame statistic in the main menu, showing how many colonies one already started, how many of them succeeded and how long they lived. Don't know, if this could be seen as a cheap idea, however.