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Messages - PixelBitZombie

#1
Thank you!
#2
Quote from: jacob814 on March 10, 2020, 08:56:50 AM
@pixelBitZombie, I might have forgotten to update github last night. Im not sure where I went wrong as I did open the desktop app and was reading off changes but I never clicked submit to master, which I need to do to give you a release.

It will be updated as soon as I get home from work. Sorry about that.

Homie it's all good. I've been waiting for a few mods to update, I got the patience.  8)
#3
Quote from: jacob814 on March 09, 2020, 10:21:23 AM
@PixelBitZombie I was honestly waiting to see if anyone still used the forum version. Ill have it up on GitHub tonight.

Aye thank you.
#4
Does the Git commit take awhile? Don't see 3/9 2020 release there. Been waiting for this one!
#5
That's amazing man, you have my gratitude and appreciation. Look forward to the update! I'm sure others will be excited too.
#6
I know this is old, however I really enjoy this vent mod, skully has stopped and you kinda took over as the unofficial. Man I would love to have this mod back, I've tried what I could to my knowledge to make it work to no avail. Giving it a 1.1 folder>assemblies>harmony & bettervents.dll's. Changing the target version. It's just something deeper that I myself can't manage to fix without knowledge.

Here's hoping you can update this!
#7
Downloading this, finally not an op infestation mod. I don't mind infestations since it's natural, but I didn't want an op solution to get rid of them. This helps!
#8
Releases / Re: [A19] SimpleSidearms (1.3.0)
October 29, 2018, 12:25:19 PM
Quote from: Canute on October 29, 2018, 03:28:45 AM
Thats why some clever people made download tools for.
Copy the link, the tool analyse the clipboard and detect a link and add it to the download list.
No annoying popups beside captcha's.

Except the site wasn't flagged. The download was. Obviously doesn't matter now seeing we got 1.0 release. I just wanted to clarify.
#9
Quote from: Morgloz on October 28, 2018, 08:53:18 PM
Ported to 1.0, the steam version is not ready yet, and the github one is not thorougly tested, but I don't want to make you guys wait any longer :)

My man, thanks dude. I'm sure a lot of people were looking forward to this! <3
#10
Releases / Re: [A19] SimpleSidearms (1.3.0)
October 28, 2018, 09:09:16 PM
Quote from: PeteTimesSix on October 21, 2018, 05:38:46 PM
Hey kid, you want some *holds coat open* bootleg versions?

Standard delay on a proper release. There's been some issues on the steam version that I suspect were caused by people (or Steam) either not updating their Hugslib or having it in the wrong place on the load order, but I'd like to be sure first.

Just an fyi ESET flagged this as a virus. Not to mention the download site is awful to begin with.
#11
This, the vents are so damn good. I even tried went and tried to fix this mod. Couldn't do it, but I tried. We definitely need this updated, not a big fan of centralized climate.
#12
This is conflicting with Rim Madness Vampires. Couldn't start the game through EDB, once I took it out it worked fine. The specific error is something like "Could not create or find player base faction". Something like that.

Edit: I completely forgot how to do the steps.

During scenario editor, choose the vampire one. Select your world etc. Choose EDB and then try to start the game.
#13
Quote from: NoImageAvailable on September 12, 2017, 09:32:44 AM
Quote from: PixelBitZombie on September 12, 2017, 08:24:39 AM
Would love to keep using this mod but I just found out it is what has been causing my extremely long load times, upwards of 20 minutes. Without CE, load times dropped to 6 minutes. I am of course using a lot of mods but for the most part all of them are compatible even with CE.

So this is interesting because I've never had his issue before. I'll see what someone says and check for new versions.

That's not a CE thing, its just how the xpath patches work makes them slow down load times. CE uses a lot of them so it will have a noticeable impact on slower machines but adding a bunch of small mods they will eventually add up to the same result. There is nothing we can do to fix this other than wait for the base game to be fixed.

Yeah I mean I don't got the best machine, but its amazing how long the load times are once CE is enabled. However when you say slow, do you mean HDD, CPU or RAM or even a mixture? Thanks though for letting me know its more or so an actual issue with the Game itself.

Edit: Is there no way to cut back and get rid of useless xpath patches?
#14
Would love to keep using this mod but I just found out it is what has been causing my extremely long load times, upwards of 20 minutes. Without CE, load times dropped to 6 minutes. I am of course using a lot of mods but for the most part all of them are compatible even with CE.

So this is interesting because I've never had his issue before. I'll see what someone says and check for new versions.
#15
Just imagine them as smart little humans who only care about cleaning.