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Messages - EligibleFoot

#1
Releases / Re: [B18] TMagic - Magic for RimWorld
November 28, 2017, 11:54:09 PM
QuoteI put out a hotfix for this on steam workshop last night and just updated moddb.  The way data sources were being managed changed and I had to adjust this mod to match.  Sorry for the inconvenience.  You should be able to load, but you'll have all mages (gladiator unaffected) reset to 0 for all levels/skills/powers so you'll need to use the dev tools and god mode then access the magic tab to return the missing levels/points.


Thank you for the quick response! I reloaded my game and it worked. Thanks a ton loving your mod.



*EDIT* I just found another issue. I used the arcane teleportation to rescue one my colonists who lost his arm while traveling. Loading the teleporter worked fine but once the drop pod landed at its destination it did not open.
#2
Releases / Re: [B18] TMagic - Magic for RimWorld
November 28, 2017, 04:04:15 PM
Hey I've noticed with the newest version that when I load into my colony all of the points I have put into my mages are not there anymore. The highest lvl is 8 and he has 4 points spent and 2 remaining. One of them I'm 100% sure that I used up all of their points before I went to bed last night and now he doesn't have any points or points spent. I'm not getting any errors or anything.
#3
Quote from: Kraehe on November 19, 2017, 11:10:17 AM
I reloade this page every 5 Minutes. Can't wait for the update. :D

This pretty much sums up my experience on the whole mods forum for the past 24 hours.
#4
Hi, I've been trying out your A18 updates you have posted on github and I am having trouble with the force powers and the force tab disappearing when I reload into my colony. I am on 18.1722. I've tested only using hugslib, jectools, the force, and lightsabers in that order and get the same result each time.

Here is the error I get :
Config error in PJ_MeleeWeapon_ForceGladius: PJ_MeleeWeapon_ForceGladius has destroyOnDrop but not menuHidden.
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()