Ludeon Forums
- May 24, 2022, 05:19:06 PM
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Hi,
let me guess, you use Doors expanded mod maybe ?
Then you should update it.
No sandbag and embrasure from mod's works fine, you can test it out when you just start a test game with that mod's only.
Some other mod conflict.
Thanks for updating this to B19, Now we just gotta wait for Misc Core to be updated
Misc core has been updated well before this mod was.
don't has an version for 1.8?Nope, and never will be.![]()
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Yes, but it's slightly more complicated.
To have a trait modify a thought or memory, you actually want to go the other way around, into the ThoughtDef - you can set <nullifyingTraits> that prevent the thought from showing up, or <requiredTraits> that are required for it to appear.
If all you want is an inflected version of a vanilla thought (e.g. "this pawn prefers living in a barracks to a private room", instead of the vanilla behavior which is the opposite) that's all you need. If you want to create your own unique thoughts, you'll need to use C# to either invoke the thought in another piece of code (appropriate for thoughts tied to some other action, like the mood buff from Green Thumb) or write your own thoughtworker (appropriate for conditional thoughts like being in darkness for too long).
The idea for this mod is fantastic however I'm guessing it conflicts with another one I'm using as when I load the game with this mod enabled it only displays one person in my "Work" tab at a time, and only have the boxes are shownI was having this exact issue when adding Children School and Learning before the creator updated that mod to be compatible with this one. It's almost definitely a conflict with another mod, specifically one that adds a new "work type" rather than a problem with this mod on it's own. Also the conflict only effected existing saves and did not cause a problem in new ones, so you can try that if you're not attached to your current colony.
I know this probably isn't very helpful information but it's better to know than not know. *shrug*
Looking forward for the update to B18!