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Messages - Frettzo

#1
Quote from: mndfreeze on July 13, 2018, 12:49:18 PM
Going to try 22-6 sleep, 6-9 anything, 9-19 work, 19-22 work and see if that gives a big enough of a buffer time for everyone to fill up required bars but not stop working halfway through projects for silly shit.

Sorry, I messed up when I first explained my schedule. 19-22 isn't "work", it's "anything". With this schedule you get 10 hours of guaranteed work per day, and if you've got enough recreation types tat number can jump up to 12-13 hours per day.
#2
I've played both permadeath and save-scum versions. I generally prefer save-scumming because it gives me a tight safety net. I don't want to lose 10 hours of real life time put into a colony because I messed up in one raid, you know? I play games to have fun, after all, not to suffer. What's the point if I have to stress over every tiny thing that happens ingame?
#3
I use 22-6 sleep, 6-9 anything, 9-19 work, 19-22 anything. The pawns will generally seek recreation should they need it during the "anything" hours. The schedule has worked fairly well for me so far. I do the same with night owls too, just switching the schedule so that sleep ends up in 11-18 or so.

Basically, 3 hours of "free time" before going to bed and after waking up.
#4
Outdated / Re: [B18] Custom Death Randomness
July 12, 2018, 01:37:02 PM
Hey! Is there any chance for this to be updated to 1.0? I really like the mod!
#5
Quote from: Muffalo Wool on June 28, 2017, 10:05:40 AM
lol i accidentally angered a thrumbo and it destroyed the tribal caravan passing by because it's armor was unpenetrable by their weapons. If this is intended then thrumbos are a lot more op now i'm just saying

There are a couple things that have become much more powerful. Both thrumbos and mechanoids are big examples, you just gotta be that much more careful nowadays hahha