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Messages - Frank2368

#1
Outdated / Re: [A17] EPOE: Rebalanced v1.3.1 (30/08/2017)
September 03, 2017, 04:31:13 PM
Another minor bug about Basic Prosthetics Table, it doesn't actually require the Basic Prosthetics research.
#2
Quote from: Hatchet Warrior on August 27, 2017, 06:39:54 AM
Quote from: NoImageAvailable on August 27, 2017, 12:45:20 AM
Quote from: Hatchet Warrior on August 26, 2017, 07:36:16 PM
Hey. I was wondering if anyone could help me and take a look at the XML errors i'm getting since the install of this mod.

It seems like whatever mod is adding crossbow bolts (VFWE?) is referring to a non-existent base def. Doesn't look like something I can fix on my end though.

Sure enough turning that and the patch off for CE fixed the issue.

The patch was made in advance for a future version of Combat Extended I believe. It's supposed to take into consideration ammo tech levels which haven't been implemented yet.
#3
Outdated / Re: [A16] Old style research menu
August 02, 2017, 12:10:15 AM
Any chance of an update?
#4
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
August 01, 2017, 05:58:51 AM
Is it possible to add the ability to craft Perodyne?
#5
Bug report. CE Guns seems to be missing all of the AI tags and the pistol tags.
#6
Quote from: Dragoon on July 28, 2017, 10:05:47 AM
Isn't the point of Hyperwave to be better than any metals? COnsidering it's rarer and more costly than plasteel. I would not say it's an imbalance, considering the cost and rarity of the material. Unless you using mods to get Hyperwave easy, there is no reason to nerf it.

It has literally 3 times the protection of a power helmet and weighs much less. The cloth version has similar protection values to a plasteel power helmet. It definitely is not intended. The crafting recipe requires less research than power armor too.

Hyperweave is supposed to be strong FABRIC, not hard armor material. These have extreme high tensile strength to weight ratio like real life Kevlar/Spectra/Dyneema, but is fundamentally soft and not fit for use as heavy armor, which should be made with hard metals. The problem with fabrics like Kevlar as high protection armor is that while it's adequate for stopping low caliber handgun bullets, that's only because they lack the energy to punch through. Against higher energy ammunition like rifle cartridges, the simple fact that fabrics are soft means that while the bullet might not penetrate the actual Kevlar (or Hyperweave in Rimworld terms,) it will simply pull the fabric along and penetrate the person behind it anyway with the fabric in front of it since there's no weighted object actually stopping it from doing so.

Imagine taking a screwdriver, and put a piece of Kevlar on top of a watermelon. If you stab down really hard, you might not penetrate the Kevlar, but that doesn't matter because the Kevlar is too soft to stop your screwdriver pulling the Kevlar along and piercing the watermelon anyway. If it was a stiff object like a steel plate, you wouldn't be able to do that, even though technically steel's strength to weight ratio is significantly lower.
#7
Found a minor oversight/imbalance. For the Infiltrator's Headgear, why the heck is it fabric? If you craft this out of Hyperweave, it's literally quite a ways better than Power Armor Helmet even in terms of protection, which doesn't make much sense.