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Messages - cosmic alpaca

#1
+1, especially the last one
#2
Mods / Re: [Mod Request] The value of work
January 04, 2019, 08:53:53 PM
or all pawns have a "work pride" stat that makes them feel useless when idle (depends on personality) and a "justice sense" stat to make them feel opressed by idle pawns. Of course, high expectations would reduce these values
#3
have you ever wondered why everyone in your colony is working in an organized way and they know everything that exists in the map?
my idea is:
-A playable starting character, and everything he knows is everything the player knows. all information is transmitted orally or with radio (or a device like that)
-The protag gives orders directly to the others (orally, through radio or with sticky notes), this includes work priorities, restrictions, assignations, caravans, recruitments... but they can also do work himself
-Messenger work type, to transmit information even in tribal scenarios
-Colonists are unwilling to do some things such as overworking without justification (like treating nearly dead pawns) or hurting mentally sane non-rivals
-Cameras that you can access at any time, but some pawns can feel bad when there are cameras in their rooms because you are invading their privacy
-(random idea) Recruited prisioners can have loyalty problems, this means they are capable of escaping to their original faction with some items or even tell his comrades where are turrets and traps. This is less possible if they are happy, have loyal family members, come from a pirate band or they don't get along with the people from their original faction. this is also affected by traits like "psycopath".
-(not too good idea) When two pawns hate each other a lot (-80), homicide can happen. When it happens, some pawns may want justice. Someone with Intellectual skills can investigate to see who is the culprit. the culprit will be arrested or, if the crime was too bad, execution. this is justified since pawns capable of killing can kill again
-obviously this would be a huge extension to "real fog of war" or a standalone with the same concept https://ludeon.com/forums/index.php?topic=34724.0 but field of view should be almost unlimited IMO

Why?
because realism, difficulty and drama

i don't have enough time to learn programming and do it myself though
#4
Releases / Re: [1.0] Colorful Traits
November 27, 2018, 07:16:57 AM
mod traits compatibility?
Edit: tested, works perfectly and, obviously, mod traits are white
#5
Ideas / Re: Rimworld 1v1 multiplayer mode
November 27, 2018, 06:34:56 AM
Your idea would be VERY unbalanced, it would be better (and playable) if:
-A settlement was given to both players, with the same map with the same research in order to have the same resources and craft apparel, armor and weapons
-Colonists would not have hunger, joy or mood needs to make things easier
-When 5 days have passed, one attacks the other, the final battle! OR a huge map is created and the pawns will have the final battle!

however, all of this is hard to do, and, you know, rimworld is "finished" and nothing is guaranteed. it's more possible that someone makes a mod about it
#6
so... nobody will make a mod based on this topic?
#7
this is still in progress or there is some secret link to download?
#8
this is like the mod i didn't knew i needed
#9
i second this
#10
Mods / [Idea] Custom masks
October 28, 2018, 05:51:18 PM
A job in the tailoring bench (or a new one) that allows customizing a mask's color and pattern (mouth/middle/eyes).

it's aesthetic, i know, but very aesthetic.
#11
Does anyone have a playlist to share? bonus points for direct download
#12
Mods / [Mod Request] Joy drug and Joy mutants
September 18, 2018, 08:08:49 PM
It would be very interesting a mod that adds this: http://lisa-rpg.wikia.com/wiki/Joy
tl;tr: addictive blue pills that make you feel nothing. it makes depressive people feel good, but will turn them into joy mutants if they suffer physical/mental trauma.
Also, a faction that consists in a human controlling mutants with a trumpet would add a lot of challenge
#13
Ideas / Re: Your Cheapest Ideas
April 29, 2018, 03:42:01 PM
Enemy traps: enemies have dead-fall traps the player can't see, unless the player have zappers or a pawn with 150% sight.
#14
Off-Topic / Re: Count to 9000 before Tynan posts!
November 10, 2017, 06:39:59 PM
(insert image of a vehicle with a 4446 number here)

edit: 7446*
#15
tysus christelver. art is expressed in many ways ¯\_(ツ)_/¯

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