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Messages - Chaos17

#1
Releases / Re: [1.2] Maarx's QoL/UI Vanilla-Friendly Mods
December 08, 2020, 11:19:01 PM
Awesome, I always love mods that make my pawns "smarter".
Thank you for your hard work, I am going to download bunch of them now  ;D
#2
Releases / Re: [1.0-1.2] Early Times mod
December 07, 2020, 07:51:01 AM
Yes, I do use the Steam version.
Why?

Edit: I meant I use Steam Version of the mod but not the game. I use drm free version.
#3
Releases / Re: [1.0-1.2] Early Times mod
December 05, 2020, 08:20:48 PM
Hello,

I tried your mod in a new game and I am getting this error:

XML error: <acceptTerrainSourceFilth>true</acceptTerrainSourceFilth> doesn't correspond to any field in type TerrainDef. Context: <TerrainDef ParentName="Floor"><layerable>true</layerable><affordances><li>Light</li><li>Medium</li><li>Light</li><li>Medium</li></affordances><statBases><WorkToBuild>20</WorkToBuild><Flammability>3</Flammability></statBases><fertility>0</fertility><constructEffect>ConstructDirt</constructEffect><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><designationCategory>Floors</designationCategory><acceptTerrainSourceFilth>true</acceptTerrainSourceFilth><defName>HayFloor</defName><label>hay floor</label><renderPrecedence>260</renderPrecedence><description>Cheapest flooring possible.</description><texturePath>Things/Building/Floors/HayFloor</texturePath><resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed><costList><Hay>3</Hay></costList><researchPrerequisites><li>TS_IndoorFlooring</li></researchPrerequisites></TerrainDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()



My Mod list
Harmony
RIMMSAssemble
Core
Royalty
JecsTools (Unofficial)
HugsLib
D9 Framework
Humanoid Alien Races 2.0
Children, school and learning
Babies and Children
Dress Patients
Age Matters 2.0 [1.2]
Doors Expanded (Dev)
ToolBox
[SYR] Universal Fermenter
Easy Extra Apparel Layers
Hats Display Selection
De-generalize Work
EdB Prepare Carefully
Early Times


Full report
https://gist.github.com/HugsLibRecordKeeper/63698d39e0511be483066bb055cacd35
#4
Unfinished / Re: (WIP) Gradual Romance
November 28, 2019, 04:58:53 PM
Thanks for your work, I am going to try it  :)
#5
Hi,

I am interested to make some texture for some babies for different races but I am no codder yet I am willing to learn.
Could anyone point toward which file should I edit and what please?

Mod :
https://steamcommunity.com/sharedfiles/filedetails/?id=1649739743

#6
Releases / Re: [1.0c] Vegetable Garden Project [4/14/19]
November 21, 2019, 08:21:09 PM
WoW, this new futur addon looks great. I never imagined such tech existed irl and it would fit so much for my medieval play through! Thank you so much for the research and work for this add on.
#7
Quote from: BlueTressym on November 17, 2019, 01:55:13 PM
Hi.  I really ,ike this mod.  Is it possible to make it compatible with the Underwhere mod by An Ol' Spicy Keychain? 

It adds new layers for the undies; Underwear top and Underwear bottoms.
+1 specially because someone on Steam is trying to add underwear but don't know himself how to add layer so his "esthetic" mod bug if the pawn wear to many cloth.
https://steamcommunity.com/sharedfiles/filedetails/?id=1870010563&searchtext=underwhere

He said he is no coder so can't do much about that bug.
#8
Releases / Re: [1.0] Better Loading Mod
November 11, 2019, 07:27:55 AM
Really good mod, I combined it with some other mods that improve loading time and now I can load 300 mods in less than 10 mins °˖✧◝(⁰▿⁰)◜✧˖°
#9
@Penchekrak
Hi, I didn't meant that way, I just didn't understand about the true intention behind your sorting program. I am sorry.
I like your tool because I use it as a mod manager outside of the game which is really more quicker for sorting out mods.

So thank you for your hard work  :)
#10
Hello,

Thank you for this tool, it's really useful.
I don't know if this will help you but here's a conflict report mainly because they're not in the right order (I think).
https://drive.google.com/open?id=1IKyi_c686Bk05lbJq6XmhXTFGSlYTUfj
#11
I saw it on Steam, I'm glad you uploaded it here!
I'm going to give it a try with the mod Rim of Magic since I like heroic fantasy :D
#12
Hi,

I made toddler outfits how do I put them on my toddler?

Quote from: Grillbye on August 13, 2018, 09:08:28 AM
I'm not 100% sure but I think the mod was coming with toddlers' outfits, right ? Like Onesies or Beanies? The thing is, I can't find any of this in my tailoring table's list - was it another mod that added those? Because it's winter and my toddler is freezing his ass out there while wandering around the base that's made to resemble as a village...
It is not in the tailoring table but in the crafting table.
#13
Outdated / Re: [B18] cuproPanda's Mods (10 Jan 18)
August 17, 2018, 04:33:33 AM
I also miss that window mode  :'(
#14
Unfinished / Re: [B18] (WIP) Diplomacy!
May 25, 2018, 01:57:13 AM
In case you still may want one day to add policies, I've stumbled on a game that tied policies with unlocking technologies.

Quote


It will impact the mood and health of our pawns based of their traits and needs. When you make a choice you cannot unlock other stuff or change it in Frostpunk.
#15
Hi,

It's me again, I comeback with a better "idea" that I just found while playing the game "Frostpunk".
Frostpunk unlock technologies based on your "policies" choices that impact on the mood of your city.
In our case it will impact the mood and health of our pawns based of their traits and needs.

Quote


Frostpunk research tree is interesting but lack a lot basic stuff that you have in RimWorld like make better clothes. These people are facing really harsh weather (between 104.0 - 158.0 Fahrenheit) yet they can't make better cloths... yes, they do have hunters...