can't wait to see those new classes! will be very interested in seeing how the technomancer plays with tech mods. maybe even adding some magitech?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Unfinished / Re: [0.19][WIP] ED-Excalibur_1.0.0.6 (2018-09-06)
September 13, 2018, 02:03:47 AM
attempted to move on to Omni-gel, the replicator is having the same issue of fabricating but not delivering the object. attached screenshot is all it is showing me. I'm assuming that I'll have the same issue with anything it can call down. it's not showing any errors so other than what I'm seeing I can't help much.
[attachment deleted due to age]
[attachment deleted due to age]
#3
Unfinished / Re: [0.19][WIP] ED-Excalibur_1.0.0.6 (2018-09-06)
September 12, 2018, 08:49:20 PM
Not sure if I'm just missing something huge or if the transponder isn't working right. I have researched the tech needed to fabricate a standard shield, and have fabricated two so far, but it's just stating that two are available and is giving no indication that of how to get it planetside. is there something I'm missing, or is just not working properly? on another note, I tried to save the game and then load it, and the 2 available that I had pending disappeared.
#4
Releases / Re: [B19] A RimWorld of Magic
September 03, 2018, 08:43:46 AM
Loving all the new additions! was wondering though, is it intended for psionic abilities to trigger during social fights? in my colony I have a psionic that is feuding with another colonist, every social fight ends with the other colonist nearly dead due to psionic wounds.
#5
Bugs / (B19) animals failing to path to food
August 30, 2018, 11:42:22 AM
I have an airlocked freezer where all of my food is stored, my pet Yorkshire starved until it was downed, was not able to path to the food in the freezer. it was set to unrestricted and nothing was blocking it physically from using the doors to get to the food. it's behavior went back to normal after I set it to Area1, which was designated only my kitchen and freezer, and set it back to unrestricted after they moved to the freezer. since then it seems to be able to find, move to, eat food just fine. Edit: Ok, worked fine for about 5 minutes. looks like I'm going to be jumping through hoops to keep this dog alive.
#6
Mods / Re: [Mod Request] Rimworld Multiplayer
May 05, 2018, 12:25:50 AM
this gets asked about and brought up so often that I feel like we could use a FAQ link somewhere about why a mod like this wouldn't work. on top of the logistical and developmental issues mentioned in the previous comment, the game wouldn't be able to easily support something like this while it is running single thread/32 bit even if someone managed to make one.
#7
Outdated / Re: [B18] Orc Invasion 18.01.21
January 24, 2018, 04:02:13 PM
I love the look of this mod, but I feel like orcs would end up all hating each other because of the ugly traits being common. do they have the same reaction to the ugly trait as human pawns do?
#8
Outdated / Re: [A17] [All Helpful Bots Mods] Realistic Darkness [&Lighter V]
January 21, 2018, 02:16:43 PM
would love to check out these mods, but the non steam download is outdated and steam only is a deal breaker.
#9
Releases / Re: [B18] A RimWorld of Magic
December 25, 2017, 10:29:47 AMQuote from: Jan2607 on December 25, 2017, 10:16:00 AM
Oh okay, so it does not increase the shooting skill of a legendary sniper and it won't level up a sharpshooter to a legendary sniper?
not that I'm aware. I haven't tested it much, but AFAIK it works exactly as magic books for magic users.
#10
Releases / Re: [B18] A RimWorld of Magic
December 25, 2017, 09:23:10 AMQuote from: Jan2607 on December 25, 2017, 07:57:15 AM
I know, that bugs will happen, this is why I report them
How does the sniper training work? When I use it, nothing happens (shooting experience does not increase). Am I missing something?
it is used by physical adepts, when used it gives them access to sniper abilities and changes the physical adept trait to Sharpshooter
#11
Releases / Re: [B18] A RimWorld of Magic
December 22, 2017, 03:46:22 PM
I seem to be getting this error whenever I try to use the Orbital bombardment tagger with this mod active, makes using the weapon impossible.
Code Select
Object reference not set to an instance of an object
at TorannMagic.HarmonyPatches/TryFindShootLineFromTo_Base_Patch.Prefix (Verse.Verb,Verse.IntVec3,Verse.LocalTargetInfo,Verse.ShootLine&,bool&) <0x00196>
at (wrapper dynamic-method) Verse.Verb.TryFindShootLineFromTo_Patch1 (object,Verse.IntVec3,Verse.LocalTargetInfo,Verse.ShootLine&) <0x00179>
at Verse.Verb.CanHitTargetFrom (Verse.IntVec3,Verse.LocalTargetInfo) <0x001fa>
at Verse.Verb.CanHitTarget (Verse.LocalTargetInfo) <0x00091>
at (wrapper dynamic-method) RimWorld.FloatMenuUtility.GetRangedAttackAction_Patch0 (Verse.Pawn,Verse.LocalTargetInfo,string&) <0x001f0>
at RimWorld.FloatMenuMakerMap.AddDraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x0026b>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x00184>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x00125>
at RimWorld.Selector.HandleMapClicks () <0x00179>
at RimWorld.Selector.SelectorOnGUI () <0x00014>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x00033>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001ad>
at Verse.Root.OnGUI () <0x000c6>
Pages1