It seems the game goes a bit in a wrong direction concerning "emergent gameplay" because seasoned Rimworld players complain about things being too easy. And yes, once you know the game, it is not difficult regardless of biome. Some biomes are rng if you crap out but once you climbed past a certain level everything goes well.
Thing is this kind of reward should be part of the gameplay loop. You should not struggle with the same problems in mid game as you did in early game and the same for late game. Like in a RPG a giant rat might be your first monster at level 1 you do not want to find that a life threatening encounter at level 20. Getting a rich, advanced colony is the reward of being good at the game.
While I think there could be expansion in the late game it should not be by curtailing stuff, but by adding game mechanics. And even in reverse if nothing is added there is no need to "fix" issues like enemy pawns surviving battles or man hunter meat decay. That adds no feature, it adds grind and if that is no challenge to the player, that kind of should be the reward for playing the game well.
Thing is this kind of reward should be part of the gameplay loop. You should not struggle with the same problems in mid game as you did in early game and the same for late game. Like in a RPG a giant rat might be your first monster at level 1 you do not want to find that a life threatening encounter at level 20. Getting a rich, advanced colony is the reward of being good at the game.
While I think there could be expansion in the late game it should not be by curtailing stuff, but by adding game mechanics. And even in reverse if nothing is added there is no need to "fix" issues like enemy pawns surviving battles or man hunter meat decay. That adds no feature, it adds grind and if that is no challenge to the player, that kind of should be the reward for playing the game well.