I tried a few more times but was unable to reproduce the issue, so I guess it was a one time thing or a temporary mod conflict issue.
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#1
Releases / Re: [B18] (v1.2) Rambo Weapons Pack (CE B18 version released)
January 05, 2018, 10:10:49 PM #2
Releases / Re: [B18] (v1.2) Rambo Weapons Pack (CE B18 version released)
January 01, 2018, 02:48:35 PM
I started a new game (with CE), then added the CE version of mod just after the game started. It worked fine for the most part, but all the compacted machinery on the map turned in to Winchester M1982 Riots.
I'm gonna do some more testing with this to see whats up.
I'm gonna do some more testing with this to see whats up.
#3
Outdated / Re: [A17][A16] WM Mods. New mod: Self launching pods. Pods without launchers.
December 30, 2017, 01:27:00 AM
In Smarter Food Selection, is there any chance for a new animal food mode which always dissallows meals? I'm doing a tribal start and the dogs are eating all the pemmican, and none of the modes have them prioritize raw rice and meat over it.
#4
Releases / Re: [A17-18]Vanilla Animals Overhaul (more pack animals included) - updated 10/29/17
November 11, 2017, 03:37:42 PM
Was playing with the mod just fine on version 0.18.1712, but after updating to version 0.18.1717, the mod no longer loads (and I singled the mod out and tried redownloading, but it still won't work).
#5
Releases / Re: GlitterWorld Prime [A17]
November 11, 2017, 12:22:23 AM
This sounds pretty neat, I'll probably get it (once it updates to A18, because I've been playing that recently)
#6
Releases / Re: [A17] Expanded Prosthetics and Organ Engineering 2.0 (24.5.2017)
November 09, 2017, 10:47:42 PM
Ykara's probably just waiting for the stable release, most people here probably just want to play with EPOE in the unstable build, as do I.
#7
Outdated / Re: [A17] Save Our Ship (v1.01)
October 16, 2017, 06:55:34 PM
I had the same problem as Djohaal. I bet it's an incompatibility with Psychology.
#8
Releases / Re: [A17] Sparkling Worlds - A piece of Glitterworld on the Rim
October 13, 2017, 08:36:23 PM
The textures for this mod don't load by default. The cause appears to be the texture folders' names not being capitalized, as fixing that made them load for me.
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