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Messages - Jons

#1
Quote from: PhenotypeX on September 07, 2017, 05:49:25 AM
Quote from: Jons on September 06, 2017, 03:36:10 PM
Therefore, counterintuitive though it may seem, the best thing to do if your colonists get diseased and you only have garbage beds is to force them to never sleep. This seems wrong to me. Logically, even resting on a cold stone floor should be at least slightly better than performing back-breaking labor in a mine, but currently it isn't. The miner is more likely to survive the malaria outbreak than the guy who has been resting peacefully all day.

You're 100% right, but for some reason mild criticisms/suggestions like this are always responded to with accusations that you are a cry baby noob.

It isn't a case of wanting things to be easier, just suggesting how they could be better. Overall infection rates could be sped up to balance.

I was thinking that it would make sense to just lower the immunity gain speed while not resting to a level below that of the worst bed. Since a sleeping spot has a gain speed of 75% the simple solution would be to drop standing gain speed to something like 70%. That way it would actually be beneficial to send your people to rest.

This would actually make the game more difficult not less.
#2
Yes, it does.
#3
Quote from: sidfu on September 06, 2017, 07:50:06 PM
its not a issue. 99% of most people that complain about diseases take and think they can get treatment then sendd their pawn back to work.

in the pack u need to find a animal on the map with a over 100% immunty gain leather. every map has them.
the tools for puting next to bed only 1 of tem gives immunty gain. each gives differnt stat.

Sending them to get treatment and then putting them back to work is better than having them rest in a poor bed. That's my point. Using debug you can see that their immunity gain actually drops when they rest. Again, I'm not saying that it's too difficult, I'm just saying that it makes no sense.

Also, the tools (medical wash basin) that you put by the bed do not increase immunity gain. Watching it in debug you can see that it makes no difference with or without.
#4
I want to say that this is an excellent modpack. I've been messing around with it a lot the past couple of days and it has breathed a ton of new life into Rimworld for me.

I haven't run into any bugs yet, but I did find something that I think might be unintended and is likely the reason that so many people seem to have issues with malaria and other diseases at low tech levels. The standard advice (and common sense) for dealing with disease is to send your colonist to rest and have a good doctor treat them.

The problem is that with early beds (hay beds, hide beds, and mattress beds) the immunity gain while resting in them is actually worse than it is while not resting. For instance, a hay bed has an immunity gain speed of 85% while resting and standing up doing work has an immunity gain speed of 100%.

Therefore, counterintuitive though it may seem, the best thing to do if your colonists get diseased and you only have garbage beds is to force them to never sleep. This seems wrong to me. Logically, even resting on a cold stone floor should be at least slightly better than performing back-breaking labor in a mine, but currently it isn't. The miner is more likely to survive the malaria outbreak than the guy who has been resting peacefully all day.

On a similar note, the wash-basin and surgeon's tools that you can build from the medical section both state that they alter immunity gain speed for the beds that they are connected to but they don't. I was curious to see if they were working so I checked in debug mode and despite their descriptions they don't actually do anything for immunity gain speed.

Note: I'm not saying that diseases are too difficult early on; they can be survived. My issue is that currently the disease system and how to deal with it is completely backwards at low tech. I'm also aware that the hide beds can be significantly improved if made with immunity gain speed leathers, but for beds made with just common leather what I've said stands true.