I don't know about you but I always make penoxycycline - Malaria and the Plague are game-enders.
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#2
Ideas / Re: Your Cheapest Ideas
January 25, 2018, 12:33:12 AM
Phoebe Friendly is much better for the alliteration scheme of the other storytellers. I can't imagine what prompted the change to 'Chillax' in the first place
#3
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
January 20, 2018, 01:29:59 PM
I don't think he realizes that CE Guns is a submod.
#4
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
January 03, 2018, 06:45:52 PM
Has always happened for me as well.
#5
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 26, 2017, 05:27:31 PM
I'd assume they need updating because of the defs changes in B18
#6
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 23, 2017, 10:25:55 PM
I imagine it might take some time before the B18 release is finished, considering the holiday season and all. Probably better to wait if you want a stable experience, otherwise try the test version that NoIA linked and report bugs that you find.
#7
Ideas / Re: Your Cheapest Ideas
December 19, 2017, 10:06:43 AM
I really don't think you know what a cheap idea is.
#8
Ideas / Re: Your Cheapest Ideas
December 08, 2017, 07:43:13 PM
You don't really understand the concept of a cheap idea, do you?
#9
Support / Re: Rimworld is 1.5 TB
December 05, 2017, 09:06:03 PM
Looks like almost all of it is in the form of that output.log. I'd wager that it expands while the game is running and resets when you relaunch or something like that.
#10
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 05, 2017, 08:58:51 PM
Yup! The last update to the B18 branch was 9 hours ago.
#11
Ideas / Re: Allow colonists to buy things they want? Like an allowance.
December 04, 2017, 10:05:56 PM
Sounds a lot like the Dwarven Economy in Dwarf Fortress and it was awful and disabled for a reason.
#12
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 04, 2017, 05:44:02 PM
Most weapons already have a hard enough time piercing armor to the point where by the mid game the vast majority of them are unusable. Further nerfs doesn't seem like a good idea.
#13
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
November 10, 2017, 03:07:37 PM
I'd prefer the first option.
#14
Ideas / Re: Your Cheapest Ideas
November 02, 2017, 01:41:36 AMQuote from: Spare74 on November 01, 2017, 02:22:38 PM
Give us an option to contact the other faction to buy back our kidnapped pawns.
When one of my high value colonist gets kidnapped it's really annoying that my only options are to hope for a ransom event or that my pawn raids me...
If this doesn't get added, and it seriously bothers you, you can force the event to fire by enabling development mode and executing the incident. It's just like four buttons.
#15
Releases / Re: [A17] Combat Extended - v1.6 Mechanoids Extraordinaire patch (23.09.2017)
October 25, 2017, 04:38:51 AM
Can't reproduce that.