Quote from: TREH on June 04, 2019, 01:39:51 PM
can blood packs be used for transfusions on pawns with blood loss?
if not, would be a good idea..
Yes they can, which is pretty helpful.
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Show posts MenuQuote from: TREH on June 04, 2019, 01:39:51 PM
can blood packs be used for transfusions on pawns with blood loss?
if not, would be a good idea..
Quote from: Kori on April 08, 2019, 11:50:03 AMQuote from: Bengto on April 08, 2019, 11:39:18 AM
I think and I can't be sure but I think the children, school and learning might be the cause, since C&P adds children and pregnancy, the CS&L mod really isn't needed since it basically does the same thing might be causing a conflict due to that.
It's Combat Extended. The Harmony patch error is caused by CE and can't be avoided, no matter how you change your load order.
I have been playing with CE + CnP forever and haven't noticed any problems though, still I hope Thirite can fix it someday.
Quote from: Bengto on April 08, 2019, 11:39:18 AM
-snip-
[HugsLib][ERR] Failed to apply Harmony patches for HugsLib.Children_and_Pregnancy_testing. Exception was: System.Exception: Exception from HarmonyInstance "HugsLib.Children_and_Pregnancy_testing" ---> System.Exception: Wrong null argument: br NULL
at Harmony.ILCopying.MethodBodyReader+<>c__DisplayClass19_0.<FinalizeILCodes>b__1 (Harmony.CodeInstruction codeInstruction) [0x00000] in <filename unknown>:0
at Harmony.CollectionExtensions.Do[CodeInstruction] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
at Harmony.ILCopying.MethodBodyReader.FinalizeILCodes (System.Collections.Generic.List`1 transpilers, System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
at Harmony.ILCopying.MethodCopier.Finalize (System.Collections.Generic.List`1 endLabels, System.Collections.Generic.List`1 endBlocks) [0x00000] in <filename unknown>:0
at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Harmony.MethodPatcher.CreatePatchedMethod (System.Reflection.MethodBase original, System.String harmonyInstanceID, System.Collections.Generic.List`1 prefixes, System.Collections.Generic.List`1 postfixes, System.Collections.Generic.List`1 transpilers) [0x00000] in <filename unknown>:0
at Harmony.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, Harmony.PatchInfo patchInfo, System.String instanceID) [0x00000] in <filename unknown>:0
at Harmony.PatchProcessor.Patch () [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00000] in <filename unknown>:0
at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0
at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
at HugsLib.ModBase.ApplyHarmonyPatches () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:Error(String, Object[])
HugsLib.ModBase:ApplyHarmonyPatches()
HugsLib.HugsLibController:EnumerateChildMods(Boolean)
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Quote from: Bengto on April 07, 2019, 06:48:58 AMQuote from: Tenshi~Akari on April 07, 2019, 06:29:20 AM
^^ If that is the case and you have both HugsLib and C&P (as well as the game itself) in there most current forms, then it might help us a little more if we get your mod list order? Could very well be another mod causing that error.
Here is the active mods i have atm.
Quote from: ThiiSoul on March 06, 2019, 09:26:23 PM
Any ideia of version 10?
Quote from: Saebbi on April 02, 2018, 09:05:01 AMQuote from: RequiemFang on April 02, 2018, 02:16:29 AM
Possiblity of getting a CE patch for Orassans? the https://ludeon.com/forums/index.php?topic=36209.0 older patch is outdated and I don't think the author is active anymore. I could be wrong though.
Try this one: Orassans and Ni'Hal CE Patch
Quote from: kubolek01 on October 25, 2017, 10:24:43 AM
Not even say 5000... My laptop will crash from that. As well as from using this Ion Cannon Mk.II
Quote from: Wandering_Savage on October 22, 2017, 11:44:40 PM
Any one else having a problem with Combat Extended conflicting with Prepare Carefully? I have always used them together in the past but now, when i click on the Prepare Carefully button nothing happens. I have checked/unchecked every mod until i figured out it was Combat Extended conflicting.
Quote from: Nameless on October 25, 2017, 02:00:47 PM
Would it be possible to add the shut down option for downed shock trooper?
Quote from: PictoSyaff on October 21, 2017, 04:33:01 AMHello friend you should really look into this mod over here.
Does anyone know if increasing stack sizes helps with end game lag??
surely having 10 piles of silver rather than 100 must cut down on system resource use?