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Messages - hardfreak

#1
Help / Re: [B18] Buildable Terrain
April 26, 2018, 08:40:18 AM
thx found it
#2
Help / [B18] Buildable Terrain
January 06, 2018, 09:51:55 AM
i'm looking for a non-Steam download of this mod

http://steamcommunity.com/sharedfiles/filedetails/?id=1205733622

if anyone can provide some it would be great, an A17 Version is available over Goggle Drive

Thx
#3
Saw only b18 on github.. Forgot to click on releases tab first.

Thank you
#4
Outdated / Re: [B18] Textile Storage
December 05, 2017, 01:17:12 AM
Does this work with a17?
#5
Can you post a link to the a17 version please?
#6
General Discussion / Translation
November 27, 2017, 10:28:31 AM
when someone wants his mod translated from english to german, he/she can pm me
#7
Ill give it a try. Thx for sharing.
#8
not working. if placed it shows the nagative consumption for a moment as a positive output, but after 1 tick it goes back to the coded 500w

Nevermind.. changed to <thingClass>Building</thingClass> and added <basePowerConsumption>-5000</basePowerConsumption>

now it outputs 5000w without radiation it think, cause of the class like an normal fueled generator
#9
basePowerConsumption is amount of power it needs not the output

i found it but cant assemble a new dll..

its in the Rimatomics.dll in the file Building_RTG.cs: ... this.powerComp.PowerOutput = (float) (500.0 * ((double) this.HitPoint ...
#10
somebody knows a way to turn the rtg output from 500w to lets say 5000w up?