I could make this happen without mod by using debug tool Draw Lord. And then I resolved it by editing save file to contain
It previously had:
So I guess some mod corrupted that part and after saving there was a bug.
As far as I can see this problem is kind of something that can not be solved any more. I guess this needs to have the first save with problem to be able to diagnose the problem.
Code Select
<lordManager>
<lords />
</lordManager>
It previously had:
Code Select
<lordManager>
<lords>
<li>
<loadID>111</loadID>
<faction>Faction_8</faction>
<extraForbiddenThings />
<ownedPawns />
<lordJob IsNull="True" />
<ticksInToil>3319184</ticksInToil>
<initialColonyHealthTotal>835380</initialColonyHealthTotal>
</li>
<li>
<loadID>270</loadID>
<faction>Faction_4</faction>
<extraForbiddenThings>
<li>Thing_Medicine2650128</li>
<li>Thing_Shell_HighExplosive2650129</li>
</extraForbiddenThings>
<ownedPawns>
<li>Thing_Human2650105</li>
<li>Thing_Muffalo2650131</li>
<li>Thing_Muffalo2650132</li>
<li>Thing_Muffalo2650133</li>
<li>Thing_Human2650134</li>
<li>Thing_Human2650149</li>
<li>Thing_Human2650155</li>
<li>Thing_Human2650161</li>
<li>Thing_Human2650168</li>
<li>Thing_Human2650176</li>
<li>Thing_Human2650181</li>
<li>Thing_Human2650189</li>
<li>Thing_Human2650197</li>
</ownedPawns>
<lordJob Class="LordJob_TradeWithColony">
<faction>Faction_4</faction>
<chillSpot>(89, 0, 139)</chillSpot>
</lordJob>
<initialized>False</initialized>
<numPawnsEverGained>14</numPawnsEverGained>
<numPawnsLostViolently>1</numPawnsLostViolently>
<lastPawnHarmTick>36752047</lastPawnHarmTick>
<lordToilData>
<keys>
<li>0</li>
<li>1</li>
<li>2</li>
<li>4</li>
<li>5</li>
</keys>
<values>
<li Class="Verse.AI.Group.LordToilData_Travel">
<dest>(89, 0, 139)</dest>
</li>
<li Class="Verse.AI.Group.LordToilData_DefendPoint">
<defendPoint>(89, 0, 139)</defendPoint>
</li>
<li Class="Verse.AI.Group.LordToilData_DefendPoint">
<defendPoint>(29, 0, 35)</defendPoint>
</li>
<li Class="Verse.AI.Group.LordToilData_ExitMap" />
<li Class="Verse.AI.Group.LordToilData_ExitMap">
<locomotion>Walk</locomotion>
<canDig>True</canDig>
</li>
</values>
</lordToilData>
<triggerData>
<keys>
<li>5</li>
<li>7</li>
<li>10</li>
</keys>
<values>
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
</values>
</triggerData>
<curLordToilIdx>1</curLordToilIdx>
</li>
<li>
<loadID>271</loadID>
<faction>Faction_9</faction>
<extraForbiddenThings />
<ownedPawns />
<lordJob Class="RimWorldDaysMatter.JoinableParty">
<spot>(84, 0, 114)</spot>
</lordJob>
<initialized>False</initialized>
<numPawnsEverGained>359</numPawnsEverGained>
<numPawnsLostViolently>1</numPawnsLostViolently>
<lastPawnHarmTick>36684922</lastPawnHarmTick>
<lordToilData>
<keys>
<li>0</li>
</keys>
<values>
<li Class="LordToilData_Party">
<ticksToNextPulse>600</ticksToNextPulse>
</li>
</values>
</lordToilData>
<triggerData>
<keys>
<li>2</li>
</keys>
<values>
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
</values>
</triggerData>
<curLordToilIdx>1</curLordToilIdx>
</li>
<li>
<loadID>272</loadID>
<faction>Faction_9</faction>
<extraForbiddenThings />
<ownedPawns />
<lordJob Class="RimWorldDaysMatter.JoinableParty">
<spot>(84, 0, 114)</spot>
</lordJob>
<initialized>False</initialized>
<numPawnsEverGained>326</numPawnsEverGained>
<numPawnsLostViolently>1</numPawnsLostViolently>
<lastPawnHarmTick>36775443</lastPawnHarmTick>
<lordToilData>
<keys>
<li>0</li>
</keys>
<values>
<li Class="LordToilData_Party">
<ticksToNextPulse>600</ticksToNextPulse>
</li>
</values>
</lordToilData>
<triggerData>
<keys>
<li>2</li>
</keys>
<values>
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
</values>
</triggerData>
<curLordToilIdx>1</curLordToilIdx>
</li>
<li>
<loadID>273</loadID>
<faction>Faction_9</faction>
<extraForbiddenThings />
<ownedPawns>
<li>Thing_Human401079</li>
<li>Thing_Human2590294</li>
<li>Thing_Human2023019</li>
<li>Thing_Human1787789</li>
<li>Thing_Human1062791</li>
<li>Thing_Human483025</li>
<li>Thing_Human212563</li>
<li>Thing_Human2159133</li>
<li>Thing_Human2445505</li>
<li>Thing_Human2022995</li>
<li>Thing_Human1605761</li>
<li>Thing_Human72451</li>
<li>Thing_Human1077223</li>
<li>Thing_Human1714598</li>
<li>Thing_Human997998</li>
<li>Thing_Human2230837</li>
<li>Thing_Human1605735</li>
<li>Thing_Human2107245</li>
<li>Thing_Human1817291</li>
<li>Thing_Human735955</li>
<li>Thing_Human1796815</li>
<li>Thing_Human1532307</li>
<li>Thing_Human1315203</li>
<li>Thing_Human2150506</li>
<li>Thing_Human2070011</li>
<li>Thing_Human2242482</li>
<li>Thing_Human950551</li>
<li>Thing_Human328837</li>
<li>Thing_Human1472366</li>
<li>Thing_Human1191816</li>
<li>Thing_Human1897072</li>
<li>Thing_Human469052</li>
<li>Thing_Human1787782</li>
<li>Thing_Human1817278</li>
<li>Thing_Human173179</li>
<li>Thing_Human2069812</li>
<li>Thing_Human2280761</li>
<li>Thing_Human1289315</li>
<li>Thing_Human2230822</li>
<li>Thing_Human1817326</li>
<li>Thing_Human1531302</li>
<li>Thing_Human1817765</li>
<li>Thing_Human1089298</li>
<li>Thing_Human2600560</li>
<li>Thing_Human1708593</li>
<li>Thing_Human1708686</li>
<li>Thing_Human1817785</li>
<li>Thing_Human419726</li>
<li>Thing_Human2402995</li>
<li>Thing_Human2401502</li>
<li>Thing_Human1708672</li>
<li>Thing_Human1191821</li>
<li>Thing_Human1783992</li>
<li>Thing_Human1310492</li>
<li>Thing_Human1709000</li>
<li>Thing_Human1531092</li>
<li>Thing_Human1783879</li>
<li>Thing_Human1942927</li>
<li>Thing_Human24137</li>
<li>Thing_Human2590535</li>
<li>Thing_Human2159123</li>
<li>Thing_Human1714638</li>
<li>Thing_Human1089303</li>
<li>Thing_Human1077113</li>
</ownedPawns>
<lordJob Class="RimWorldDaysMatter.JoinableParty">
<spot>(84, 0, 114)</spot>
</lordJob>
<initialized>False</initialized>
<numPawnsEverGained>204</numPawnsEverGained>
<lastPawnHarmTick>36775541</lastPawnHarmTick>
<lordToilData>
<keys>
<li>0</li>
</keys>
<values>
<li Class="LordToilData_Party">
<ticksToNextPulse>600</ticksToNextPulse>
</li>
</values>
</lordToilData>
<triggerData>
<keys>
<li>2</li>
</keys>
<values>
<li Class="Verse.AI.Group.TriggerData_TicksPassed" />
</values>
</triggerData>
<curLordToilIdx>0</curLordToilIdx>
</li>
</lords>
</lordManager>
So I guess some mod corrupted that part and after saving there was a bug.
As far as I can see this problem is kind of something that can not be solved any more. I guess this needs to have the first save with problem to be able to diagnose the problem.