The social tab.
Currently, this affects almost exclusively the player colonists. When raiders enter, they have no social relations with each other. These are people who have traveled for at least a couple of days together, wouldn't it make sense to have had some conversations and insults? This could have interesting effects on raids and recruiting. From having a social fight break out between raiders, to having problems recruiting someone because you killed their friend.
The mood tab also seems a bit sparse. Just adding some small aspect of rng on the mood could go far in making raiders seem less like people who come out of the bushes screaming "Me raider, me raid base"
This could also be copied over to traders and similar. Just think of how fun it would be to have a trader pyromaniac do his thing!
Currently, this affects almost exclusively the player colonists. When raiders enter, they have no social relations with each other. These are people who have traveled for at least a couple of days together, wouldn't it make sense to have had some conversations and insults? This could have interesting effects on raids and recruiting. From having a social fight break out between raiders, to having problems recruiting someone because you killed their friend.
The mood tab also seems a bit sparse. Just adding some small aspect of rng on the mood could go far in making raiders seem less like people who come out of the bushes screaming "Me raider, me raid base"
This could also be copied over to traders and similar. Just think of how fun it would be to have a trader pyromaniac do his thing!