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Messages - MusicManiac

#1
Nevermind, I jsut had to wait, they can work on diagonals
#2
Hi, I remember playing rimworld like a year ago and I remember there was some mod, that made builders smart, and if they were given job to build a wall, for example, they would build it starting from a wall that will be not accessable if they would build another wall, and I can't find it now, anyone can help?

Basically, it was preventing THIS from happening

#3
Releases / Re: [A12-18][MODLIST] Fluffy's Mods
February 21, 2018, 05:58:17 PM
Umm, I don't get it, does it work with b18? 'Cuz title says a12-18, does it mean latest versions are a18 mods?
#4
Quote from: demwilson on July 09, 2017, 08:41:29 PM
Quote from: DenVildeHest on May 31, 2017, 06:04:30 PM
Is it possible to have an option somewhere (mod settings perhaps?) To set a global minimal quality level so you don't have to set it on every item?

This is an excellent idea. I hope it gets built into the mod going forward!
please, make it happen. Also. would be great to have "quality builder" icon on the already built furniture, so we can select all furniture of the same type, right click quality builder and choose "excellent", for example, so all furniture that is lower than "excellent" gets re-built.

Beside this, must-have mod
#5
Outdated / Re: [A17] FuckFriendlyFire
November 16, 2017, 09:34:45 PM
Love the mod name and the mod itself 10/10
#6
Releases / Re: [A17] Prepare Landing (v0.5.1)
November 16, 2017, 09:16:33 PM
Interesting, getting this one
#7
Releases / Re: [A17] Misc. Robots++
November 16, 2017, 08:02:19 PM
I keep loosing bots for some reason. There are no fights going on or nothing, just after some time i check by bot station and see "Bot is destroyed". wth? Can someone explain, how to prevent this? Station is powered 24/7.
#8
Outdated / Re: [A17] cuproPanda's Mods (25 Aug 17)
November 16, 2017, 08:12:06 AM
Quote from: r3dm0nk on November 08, 2017, 11:57:58 AM
Hey cuproPanda. I have a question about mod Powerless!. Is there a way to use only few of the things it adds? Let's say I do like the batteries, solar panel and sunlight detector, but I do not like the rest of the features. How can I select which stuff I want to add to my game?
Cheers!

You can try to edit files. I mean, I do edit some mods when I don't like them. But my skills only extended to the state of changing some basic things like cost of building, ect.
#9
Hi. I've been having some problems with this mod. My pawns wont stock up clothes into a stockpile unless stockpile has *Harvested enabled, screenshot down there. If i remove this mod and re-build stockpile, it's working again. Only mods that change anything clothes-related are Infused, WM Too many leathers and DeadMansClothing. Changing load order doesn't help either

#10
Great mod, thanks! But I have a question, how to get bigger fuses? Do I need to research something? I have it installed the right way, but I can't build them yet. I have Basic Fuses researched. Do I need to research Circuit Breaker to get access to those?
#11
Agree with sidfu. Also, you can make so rimworld takes pawns names from chat
#12
Didn't even know there is a skill degradation :D
Still getting this one, thanks :D
#13
Outdated / Re: [A17] cuproPanda's Mods (25 Aug 17)
November 08, 2017, 11:24:30 AM
OMG don't know how I was missing that all the time, thanks. Do I need to re-build my quarry or changes will take effect without it??
#14
Outdated / Re: [A17] cuproPanda's Mods (25 Aug 17)
November 07, 2017, 04:33:22 PM
Hi, great mods you have there. 1 question tho: what variable i need to edit and in which xml file to expand life of my quarry?
What I mean I want my quarry just to stay there for longer time, and not getting empty :)

Browsed all xmls, haven't found any variable that would represent it.