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Messages - GOOSEpk

#1
General Discussion / Re: Nazi game setup
November 13, 2017, 06:12:16 PM
very true. Hitler was kicked out of art school in his early years. He should also have low combat since he wasn't allowed into the German army due to his incapability to wield a gun. Too weak. But are there any other mods you guys would recommend? I'll probably go back to a17 for this so I can have mods...
#2
General Discussion / Nazi game setup
November 13, 2017, 04:07:23 PM
I know maybe some people will get offended but I love World War II and not the Nazis but I have a fascination with the war and the fighting on the storming of Normandy, etc. So I was thinking of a playthrough that I'm gonna try, and I would like to see if others would like it.

The concept is that you play as the Nazis and not the Allied forces since almost all fighting occurred on Nazi-occupied land. You start as a single rich explorer. Must be a white male. (Most of this will be racist because Nazis...) I won't be using turrets and will keep the first survivor alive and if he dies, I lose. I will only recruit people that meet Hitler's aryan race standards. Not that I am racist or don't like using diversity but because it makes challenge and accuracy historically. I also want a prison labor mod and I use a18, can't find any for it...
#3
General Discussion / Re: Uber Extreme Difficulty?
November 10, 2017, 10:36:34 AM
I find the starvation one is the biggest thing that will make it easier. I agree that it is ridiculous to starve to death in 3 days but that helps in a way that food grows in such a short time in the game, so you have a very easy time in an otherwise critical or hard part of the game in most cases
#4
21. Slaughter an entire caravan that came to trade with you just because you forgot to prepare for winter with your 15 colonists, and then chase down and murder the survivors and send your living colonists into a cave filled with bugs?