Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Tsunamy

#1
General Discussion / Re: RimWorld 1.2 testing
August 04, 2020, 07:12:54 PM
Could you please add '1.2' to the RimWorld Workshop tags?
#2
Releases / Re: [1.0] Marvin's Stuff
July 28, 2019, 08:59:27 PM
Quote from: MarvinKosh on July 26, 2019, 11:37:26 AM
Although I open-sourced my mods over a month ago, there is no new maintainer, and there are a few little problems here and there that need addressing.

We're very late into a major patch cycle. Most modders are either deeply involved in other projects or taking a break.

My suggestion is just to let someone else update them when the next major patch hits.
#3
These are some damn good mods that take a no-nonsense, simple approach where so many other mods have instead bloated with all sorts of unnecessary bells and whistles. Good work.
#4
Releases / Re: [B18] Don't Shave Your Head! - v18.2
November 07, 2018, 08:18:10 PM
Quote from: NoImageAvailable on November 07, 2018, 06:33:12 PM
Well damn, I totally forgot about this mod. Probably should finish that 90% done update I've been sitting on for like 2 weeks

(I blame DarkInquisitor for not nagging me enough, it's all his fault)
Yes please!
#5
Releases / Re: [B19] ZiTools
October 21, 2018, 10:57:50 AM
Any idea what happened to Why_is_that's mod NamesGalore?
#6
Tynan, consider delaying 1.0 until you can put in multi-version support in for mods. It sounds like this is the best compromise possibly available.

It would invalidate this entire in-place update debate, and to be honest, it seems like a feature that SHOULD be in the first release version, because this change will change mod structure completely.
#7
Tynan, I feel like you're gonna have to bite the bullet here. A lot of the hard-line refusals in this thread so far are also from mod authors who have the most widely used mods. If you don't have them on board, this initiative to discourage in-place updates is doomed.

I wish I had a good suggestion but I don't.
#8
Tynan, I would like to voice a major concern. There are lots of great mods, but the patching system is very slow. It feels like every time a mod patches, it has to recache the entire xml database. Load times are several minutes. I imagine this is what happening.

1) Patch operation is declared.
2) Database is loaded to memory.
3) Patch operation is committed.
4) Database is closed and purged from memory.
5) Another mod declares a patch operation...
6) Rinse repeat.

What would speed things up is if it kept the database in memory the entire time until every single mod has completed its patching operations.

Again if it already works this way and nothing can be done about it, I apologize, it's just my perception as to what is causing the very long load times.
#9
Quote from: bigheadzach on September 21, 2018, 03:14:16 PM
Yeah, what I imagine takes the longest is having to consider every single distinctly-named hair definition from all the mods that are known to exist with such defs, visually looking at them, and then cross-referencing it with all of the hat defs from mods which add hats...and making a big-ass table with values that range from All Hair, No Hair, and probably some kind of special nudging settings for partially hiding hair.

The alternative is to use the other hair hiding mod which lets you perform these manually.

There are mods that let you toggle your hair when wearing headgear on an individual basis, but if a piece of headgear warrants hiding your hair, it'll make beards disappear, which sucks.
#10
MOD-E is traditionally loaded before Core, so I'm surprised a mod that has similar features included doesn't need to be loaded before Core.
#11
Releases / Re: [B19] Marvin's Stuff
September 20, 2018, 04:39:10 PM
Aha, so this is where you've been hiding your mods. I was wondering why you only had a couple on Steam.
#12
Mods / [Tool Request] Patch Optimizer
September 19, 2018, 04:12:19 PM
Load times are pretty hideous with the amount of patching that has to go on now, but it could be a heck of a lot faster with some optimizing.

I'd like to see a tool that looks at patches and tries to determine what can be done to speed things up. Things like removing the old double-slash method that is demonstrably slower, adding 'OR' multi-select parameters as described here to reduce the amount of XML lookup, and whatever other ways there may be to speed up load times.
#13
Releases / Re: [B19] More Monstergirls
September 18, 2018, 06:09:33 AM
Okay, so the weird problem I encountered before seems to be some sort of conflict with L-Slimes.

https://steamcommunity.com/sharedfiles/filedetails/?id=1206705240
#14
Releases / Re: [B19] Mud!
September 17, 2018, 02:52:36 PM
Quote from: ultra4 on September 17, 2018, 05:23:02 AM
it's cool but i prefer Rainbeau's tools, they let you dig stuff, move stuff, place stuff, but you can't just make something out of nothing. I normally play in extreme desert (sand into mud without anything coming in or out is strange, but maybe i've played with fertile fields for too long)
You mean Fertile Fields? AFAIK that hasn't been updated to B19.
#15
Stuffed Floors just updated, in case you want to take advantage of it with Ye Olde Floors.

Very good music for Verge of Galaxy, liking it a lot already.

I really hope 'Don't Shave Your Head' is updated sooner rather than later, since it doesn't look like 'Facial Stuff' is going to receive a stable update for B19 any time soon.