Ludeon Forums

Ludeon Forums

  • September 29, 2022, 07:09:19 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ptb_666777

Pages: [1]
1
Mods / Re: Is this a mod problem? Plant scraps with every normal harvest
« on: November 30, 2018, 08:24:19 PM »
The soil mod I couldn't think of is Fertile Fields, and i dbl chked they are from that. Vg is a great mod too, but anyway yeah.

2
Mods / Re: [Mod Request] Are there any "wardrobe" mods?
« on: November 30, 2018, 07:22:03 AM »
Change dresser allows you to assign outfits. Not so much pj's for bed tho. They will switch for combat, work, and not sure but maybe a custom outfit. Its kinda cheatish cuz they hold a very very large amount of cloths. I use it tho. F**k physics!

3
Mods / Re: Is this a mod problem? Plant scraps with every normal harvest
« on: November 30, 2018, 07:11:38 AM »
Pretty sure it hygiene mod. But thats a lot of scraps per plant. If it isnt dub's mod, then its soil mod. I feed them to my animals, they seem to eat um up and i dont need hay. Use it for kibble too. Good stuff. Its intended use is to make raw compost at butcher.

4
Mods / Re: [Mod Request] Disable raid dropping in your base
« on: November 30, 2018, 06:55:54 AM »
The shield mod of which I can't seem to spell will block pods from landing in range of shield. Hope that helps, it did me.

5
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« on: November 29, 2018, 11:48:49 PM »
Haplo, I'm using windows 8, no anti virus installed and windows defender is disabled. I do have free version of spybot search and destroy, but it dose not live scan, is not updated, and hasn't be ran for longer than I will admit. So thats neither helpful, nor informative. But I can ease the suspicion of antivirus witchery. Also, I did try to make android and it gave me same error as guy page or two back.

Oh, i have a lot of indexing related funtions disabled, pretty much any thing I can to free up memory, and prossessing. All of which where to improve gameplay and gotten from blogs and youtube vids for other games. I'm sure others have done the same, maybe same pl here having issues? Maybe?

Reading your last responce I felt relived you where aware and baffled. I hope you have an epiphany soon! If not I still wanna thank you for the use I've gotten from your mods. Truly, thank you.

***Update***
I don't know how or why but after throwing a bunch more mods in, and I mean a bunch, like pretty much all of them, it now works just fine. No clue as to how or why. Load order didn't change except for more after whatever was already there. I didn't change anything else. Unfortunately now it runs terribly and im not playing, but its working for me now. Sorry I flooded your amazing post with my ranting rhetoric. Ima stop now.

6
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« on: November 15, 2018, 02:10:36 PM »
Maybe if you had read my previous postsyou would know i do not have internet service on my pc, im using my phone to send this info. Nvm i edited the post and left that info out. Anyway I got copy n paste to txt that I can transfer .txt file to phone, copy paste again to forum. There are sum other errors, nothing breaking game and non other with this mod (have not tryed mia). Light weight accusations aren't cool. I do not appreciate it. Want more info, just ask.

7
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« on: November 15, 2018, 07:14:01 AM »
Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch2 (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x093cd>
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3,Verse.Pawn) <0x002d2>
at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001e2>
at RimWorld.Selector.HandleMapClicks () <0x00287>
at RimWorld.Selector.SelectorOnGUI () <0x0001c>
at RimWorld.MapInterface.HandleLowPriorityInput () <0x0006d>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x002f9>
at Verse.Root.OnGUI () <0x00112>

Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
1.0.2056(64 - bit)

8
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.2 / 13.11.2018)
« on: November 14, 2018, 06:26:49 AM »
I,ve now triple checked my double check. Weapon base is still not working. The .dll files are there, load order on par and it just isnt happening. No pop-up menu. Been using this mod since its first release. I see now im not the only person. Really love your work, let me know what I can do to help find the problem.

9
Gethub links seem to be old version? Am I doing something wrong???

10
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.1 / 25.10.2018)
« on: November 06, 2018, 06:09:06 PM »
Load order correct and no anti virus to block. I'll try removing core and redownloading. I dl the "master" all in one. Thanks for the responce! I'll see if it works.

11
Releases / Re: [1.0] Miscellaneous w MAI+Robots (V 1.0.1 / 25.10.2018)
« on: November 06, 2018, 01:28:32 AM »
Hey, long time user. Love your work always in my load order. Im having an issue with turret base. Im not getting the window to select gun to install. Dono if anyone else has this bug? Didnt see any posts. Started new with core, mis core, and turret base only and in full load out. Help please! I need this mod! Thanks again

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Root level exception in OnGUI(): System.TypeLoadException: Could not load type 'CommonMisc.Helper' from assembly 'WeaponBase'.
  at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1 opts) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.Selector.HandleMapClicks () [0x00000] in <filename unknown>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0

Pages: [1]