Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - InternetPerson

#1
Unfinished / Re: [WIP] [1.2] Persistent RimWorlds
April 16, 2021, 05:13:29 PM
Quote from: InternetPerson on March 13, 2021, 12:48:01 PM
For some reason, the Colonies tab isn't appearing in-game, nor on the main menu. What mods could possibly conflict with this one in that way? Or is it perhaps where the mod is in the mod list? (I've tried first and last)
I can't fucking believe it. I tried getting this mod to work again today, and I found that the button to load the persistent world is in the bottom-right corner of the main menu.
#2
Unfinished / Re: [WIP] [1.2] Persistent RimWorlds
March 13, 2021, 12:48:01 PM
For some reason, the Colonies tab isn't appearing in-game, nor on the main menu. What mods could possibly conflict with this one in that way? Or is it perhaps where the mod is in the mod list? (I've tried first and last)
#3
// CAPTAIN NOT DETECTED
// INITIATING AI CORE BACKUP UNTIL NEW CAPTAIN ARRIVES
// LOADING AI CORE: "INTERNETPERSON"
// AI CORE SUCCESSFULLY LOADED




Day 1



Well, Since a captain isn't here, I'm going to be the temporary captain of this colony, and (hopefully) not lead it to its destruction. It's summer now, so that means travel times will be greatly decreased. The prisoner camp is off the table, but the bionic leg seems awfully tantalizing, so I'll send some people there to grab it soon.

I'll need to re-organize the workshop in order to get a high-tech research bench built.



However, we have a more pressing matter.



Batteries in the storage room? This is a disaster just waiting to happen! These are going to be moved at once.




And oh, what's this? A peace meeting? It'll a good opportunity to make friends and gain experience; and It's only a day away, so I'll have to hit this up too.




Since I'm moving the batteries by our power, it would be a shame if a "Zzzt" event would happen and cause the batteries to explode and burn everything, so I'm removing the wood floors there. Wait, why were they there in the first place?




This could be a problem. Half the wires are installed in wooden walls! If there were to be a "Zzzt" event in the walls, that could be a major fire hazard. I'll have to replace all those walls with stone.




Earlier, as I scanned the room, I found a scribbled note on the table, and one of the points said that Croio was going through smokeleaf withdrawal. Luckly, he's doing ok for himself.




The colonist will now research geothermal power, so we don't have to rely on the solar panels.




The colonists managed to get the wood floors removed before they went to sleep.





Day 2



Another thing mentioned in the note was a group of man-hunting cows outside the base. I can only wish these people the best






The colonists alerted that there was a person that crashed from space nearby. He had pretty good stats, but with the cows out there, I can't get him.




The travelers just passed by the cows! They're very lucky... wait, are the cows even in man-hunter mode now?






I don't think they are, now we can get Marty!



Oh. It looks like a timber wolf already got him...



Day 3





Oh wow. That's a... interesting proposition, but I think I'll pass.

I've sent Emerald and Acevedo to the bionic leg location, but it's going to be a couple of days 'till they arrive. Wait, Why does Emerald have tribal cloths on? I'll have Croio make her some proper cloths for when she gets back.

Since we're low on components, the colonists will mine some behind the bedroom.





Day 4



Some spacecraft chunks have fallen to the south, we might get those.




Oh boy,
Now we have some puppies!



And it looks like we'll have more on the way.






I've decided to make the colonists research devilstrand, because we already have enough cotton, and we should probably make stuff out of a higher-quality material.




Right when Libby was working on the new hospital wall, (which i was replacing with stone so raiders wouldn't burn it) Murderous was attacked by a wolf! Luckily, Libby managed to dispatch of it quickly




Ahh, now the hospital wall is finished.






Acevedo and Emerald are half way there to the bionic leg.





Day 5





My colonists woke up to the sound of 48 muffalo migrating. I'm not even going to try and hunt them.




Lyra (a pup) was attacked by an arctic fox! Sadly, she perished, but more puppies were born!



The revenge was swift.






I've never had this happen before.



I don't think there relationship will be very damaged.




When Emerald and Acevedo arrived at the bionic leg's location, they were greeted by this.



They ran.

However, it wasn't all bad, because they could still hit up the peace talk.






Santiago may not have his lover with him, but he certainly isn't lonely.





Day 6



Ahh yes, devilstrand has been researched! Now we can- oh wait...






On a boring day, at least something semi-interesting has happened...






This rock is nearly mined dry, but we have more components now, which is good.





Day 7



After lots of consideration, I have decided to make a Xeo's Bunkerâ„¢ No.2!



Along with this, I'll be walling off the area near the hospital






The blueprints of the bunker have been completed.






Emerald and Acevedo have arrived at the peace talks, and have been handsomely rewarded.



That "Techprof subpersona core" seems like it could be useful.





Day 8



Tamok was going to be attacked by a timber wolf, but luckily I noticed before the fighting began.



He dispatched of it quickly




Emerald and Acevedo have arrived safely! I think the trip was worth it.






Progress on the bunker is going well





Day 9



More alpha-beavers. Eh.






w-WHAT?!



I completely forgot about this person! They'll be a welcomed addition to the colony. I gave them the revolver.




We have , so I'll have to mine more.




Oh yeah, that would've been useful 10 days ago.






The bunker is now finished





Day 10



The rock south of the base has been mined out.



There still might be a slight chance of something more being inside.




Have I been completely blind? There's gold right by our base! Now we can make a multi-analyzer!






We've research the geothermal generator! Now we can have more space.




Santiago has the flu, no big deal.






Plans were made for the geothermal generator.





Day 11



People pass by.






Some neutroamine lands nearby. I'm not complaining






The workshop has been re-arranged, because of the multi-analyzer and geothermal generator that are going to be added.

 



Day 12



An alpha-beaver has gone mad. I'll deal with it when I have to.




Since the colonists are so happy, this won't even effect them






Libby stepped outside and took care of the beaver. It'll bleed out eventually.






Oh how wonderful! Now we can do some real research!






I now have to mine steel from the top right area of the map. I hope a raid won't come while someone is up there.






The geothermal generator is now being built.



Day 13



Oh no!



This would happen eventually. Luckily, we have lots of medicine, and Santiago wasn't infected.






The geothermal generator has been built! Now we can make some more room for storage.





Day 14



Acevedo is throwing a party! I can't imagine what they're celebrating. Being alive I guess?




Uhh, well it looks like the dogs ran out of things to hunt/eat outside... I guess They'll have to eat food out of the storage room.




Speaking of food, it looks like we're running a little low, so we'll have to convert the green-house into only growing rice. We have enough cotton anyway.






We now have adequate storage. We can still expand if needed.





Day 15



Now everyone is immune to the plague now, which is good.








Thank Randy that we have that green-house, so we don't have to go outside




An elk has self-tamed? More food for later I guess.






The colony is looking pretty-

//WARNING MANUAL OVERRIDE DETECTED
//SHUTTING DOWN AI CORE...
//AI CORE SHUT DOWN
//NOTES LEFT:

  • Don't go outside while the boars are still man-hunter
  • More storage can be made if needed
  • Turn on light in med-bay before surgery
  • Train the dogs; keep the female dogs alive
  • When Ryo becomes a level 10 grower, replace 1/4th of the green-house with devilstrand
  • Build the electric smithy when needed
  • Steel is at the top right area of the map
  • Southern defenses might be something good to think about
  • Make Sam a better weapon
  • The "Prof subpersona core" can be used, or sold for about 1000s
  • Good luck