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Messages - Frayboy15

#1
Is the author of this mod still active?
I have an idea for a mod I would to work on, but I cannot, for the life of me, figure out the code structure of the game.
#2
Help / Re: Question: Races and Factions
December 28, 2017, 01:32:07 AM
I have no issue with coding some C# to add functionality.
What I envision is something like:
if(factionType_example)
   {addTrait(exe1,exe2);}
if(raceType_example)
   {addTrait(race1,race2);}
This is also my first attempt at modding this game. (Gee, ambitious much, Bro?) ::)
#3
Help / Question: Races and Factions
December 27, 2017, 06:36:29 AM
Hello all,
My question is this: Can a faction contain multiple races? (ex. Faction:Covenant; Race:Prophet, Race:Grunt, Race:Inflatable Clown)
I ask because I am working on a race mod(can't use the Alien Race framework because it will not be humanoid) and my overarching plans rest on the answer.
Also in a less crucial vein of inquiry, is it possible to have separate Faction and Race traits?
Example:





Covenant:Hostile to Human Pawns;Faction death mood boost;etc.
Prophet:Can't do simple labor;++Intelligence;++Social.
Grunt:Can't do skilled labor;Can Explode;+MoveSpeed.
Inflatable Clown:++Other pawns' mood;-Handling;Sharp damage insta-kill.