Quote from: LWM on August 02, 2019, 04:52:55 PM
I am loving this mod, but I have a couple of issues:
1. There are a lot of errors about bad body parts. A lot.
2. See #1. Somehow they don't set off some traps - they can still get hurt, but trap is still set. ...weird?
I would LOVE two things:
1. If the corpses were not animals. I have a storage mod (Deep Storage) and it took me a while to realize that my meat hooks were filling up with skeletons. CreepyAF, but not actually helpful for the colonists. If it were possible to create a new corpse type, that would be awesome. Best case, as far as I'm concerned, would be leaving human corpses....desiccated human corpses.
2. If I could adjust the % chance of skeleton raids. I would enjoy playing a game where each year the number of skeletal raids increases....and maybe the frequency of raids. Dooooooom. But I'd like that as a mod option.
I would be happy to help/collaborate with coding or xml, if you would like either 1. or 2. to happen.
My tiny colony of survivors ishaving a lot of fun right now...er...freaked out about living skeletons attacking.
Ooooooo!
3. Bad mood hediff "Fought with living skeletons. How can we kill what's already dead?"
--LWM
Hey! Thanks for trying the mod, glad to see it still gets attention after so long!
The mod was done with XML only as a Halloween thing, which is why it is so limited and faulty (Like having to set them as "animals", allowing them to rot and be butchered). I was going to overhaul it into a C# polished version and solve all the problems you mentioned (apart from the trap, that is new to me) but then life happened as it does with everyone.
My main goal was to add a "Lich" kind of enemy that could raise more skeletons from the dead and even add skeletal animals, which would also be raised by the Lich. If you are interested in using the code or something, do call me on Steam (nick: Jernfalk).