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Messages - Ibrahym

#1
Releases / Re: Alien Vs Predator
May 28, 2020, 03:55:35 PM
Quote from: Canute on May 28, 2020, 01:43:29 AM
Since the mod author isn't very active on the forum, you should post it at steam.
And when you don't have steam, you should open an issue at github.

I'am Not familiar with Github.
will this work?
https://github.com/Ogliss/Alien-Vs-Predator/issues/26
#2
Releases / Re: Alien Vs Predator
May 27, 2020, 09:08:03 PM
I have a problem
If i played as human and this mod is active, pawns will not eat.
If i Clicked on meal with a human pawn selected this massage appears <error 1 below>
And if they are hungry, error massage spam <Error 2 below>


Mod Order
Harmony
Core
HugsLib
JecsTools
Humanoid Alien Races 2.0
Alien vs predator

I think its the diet stuff that you make for the predator is interpreting with other races
I don't know if i'am doing something wrong
I tested it with orassan race to check it out and its the same
tho synths (the other race from your mod) are not effected
Tested both of 1.5.0.8 release and 1.5.0.9 release and its all the same

Error 1
(((
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
  at AlienRace.RaceRestrictionSettings.CanEat (Verse.ThingDef food, Verse.ThingDef race) [0x00080] in <98fb0fdeffd443d29c63b468c842b8df>:0
  at AlienRace.HarmonyPatches.CanEverEat (System.Boolean& __result, Verse.RaceProperties __instance, Verse.ThingDef t) [0x0004b] in <98fb0fdeffd443d29c63b468c842b8df>:0
  at (wrapper dynamic-method) Verse.RaceProperties.DMD<DMD<CanEverEat_Patch1>?-1909021696::CanEverEat_Patch1>(Verse.RaceProperties,Verse.ThingDef)
  at Verse.RaceProperties.CanEverEat (Verse.Thing t) [0x00000] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.DMD<DMD<AddHumanlikeOrders_Patch1>?-311076096::AddHumanlikeOrders_Patch1>(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn) [0x0008c] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00056] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.Selector.HandleMapClicks () [0x000af] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x000d3] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at (wrapper dynamic-method) Verse.Root.DMD<DMD<OnGUI_Patch1>?1878259712::OnGUI_Patch1>(Verse.Root)
Verse.Log:Error(String, Boolean)
Verse.Root:DMD<DMD<OnGUI_Patch1>?1878259712::OnGUI_Patch1>(Root)
)))

Error 2
(((
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  at AlienRace.RaceRestrictionSettings.CanEat (Verse.ThingDef food, Verse.ThingDef race) [0x00080] in <98fb0fdeffd443d29c63b468c842b8df>:0
  at AlienRace.HarmonyPatches.CanEverEat (System.Boolean& __result, Verse.RaceProperties __instance, Verse.ThingDef t) [0x0004b] in <98fb0fdeffd443d29c63b468c842b8df>:0
  at (wrapper dynamic-method) Verse.RaceProperties.DMD<DMD<CanEverEat_Patch1>?-1909021696::CanEverEat_Patch1>(Verse.RaceProperties,Verse.ThingDef)
  at Verse.RaceProperties.CanEverEat (Verse.Thing t) [0x00000] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FoodUtility.WillEat (Verse.Pawn p, Verse.Thing food, Verse.Pawn getter, System.Boolean careIfNotAcceptableForTitle) [0x00006] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FoodUtility+<>c__DisplayClass12_0.<BestFoodSourceOnMap>b__0 (Verse.Thing t) [0x001ac] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FoodUtility.SpawnedFoodSearchInnerScan (Verse.Pawn eater, Verse.IntVec3 root, System.Collections.Generic.List`1[T] searchSet, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator) [0x000a0] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FoodUtility.BestFoodSourceOnMap (Verse.Pawn getter, Verse.Pawn eater, System.Boolean desperate, Verse.ThingDef& foodDef, RimWorld.FoodPreferability maxPref, System.Boolean allowPlant, System.Boolean allowDrug, System.Boolean allowCorpse, System.Boolean allowDispenserFull, System.Boolean allowDispenserEmpty, System.Boolean allowForbidden, System.Boolean allowSociallyImproper, System.Boolean allowHarvest, System.Boolean forceScanWholeMap, System.Boolean ignoreReservations, RimWorld.FoodPreferability minPrefOverride) [0x001da] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.FoodUtility.TryFindBestFoodSourceFor (Verse.Pawn getter, Verse.Pawn eater, System.Boolean desperate, Verse.Thing& foodSource, Verse.ThingDef& foodDef, System.Boolean canRefillDispenser, System.Boolean canUseInventory, System.Boolean allowForbidden, System.Boolean allowCorpse, System.Boolean allowSociallyImproper, System.Boolean allowHarvest, System.Boolean forceScanWholeMap, System.Boolean ignoreReservations, RimWorld.FoodPreferability minPrefOverride) [0x000a5] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at RimWorld.JobGiver_GetFood.TryGiveJob (Verse.Pawn pawn) [0x0008d] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <1fc16a1932d94404acf0198d1e6b658e>:0
  at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000fc] in <1fc16a1932d94404acf0198d1e6b658e>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?262151424::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
)))

Log when click on meal as human
https://gist.github.com/HugsLibRecordKeeper/5f80059a2b263380cd0aa68c795f395a

Log after they became hungry and the error log is spamming
https://gist.github.com/HugsLibRecordKeeper/634f2549528ae2f8a597f0701740bd96
#3
That watcher outpost incidence ruined my game

there is about 1000Outposts all around me which most of them will attack me after 7 days and lasts for 15 day

i decided to modify the mod
<baseChance>0.5</baseChance> from <baseChance>5.0</baseChance>
and add
<minRefireDays>30</minRefireDays>
those things (above) prevented more of them

pls try to fix it

this save is ruined (well maybe, but at least i will have to fight to the last man :P ).

other than that, ur mod is totally a blast, Good job man

i will send pic later
#4
Releases / Mate its totally wtf
February 17, 2019, 02:16:48 AM
That watcher outpost incidence ruined my game

there is about 1000Outposts all around me which most of them will attack me after 7 days and lasts for 15 day

i decided to modify the mod
<baseChance>0.5</baseChance> from <baseChance>5.0</baseChance>
and add
<minRefireDays>30</minRefireDays>
those things (above) prevented more of them

pls try to fix it

this save is ruined (well maybe, but at least i will have to fight to the last man :P ).

other than that, ur mod is totally a blast, Good job man

i will send pic later
#5
To be honest, i was little disappointed because i thought i could engineer my colonist.
anyway nice mood
#6
Releases / Re: [1.0] Extended Fabrics
January 15, 2019, 02:19:47 PM
Nice, this mod looks awesome
Btw, may i ask you to extend this mod, perhaps creating more types of textures, for example SILK?
or other types
there is no to little mods about that,
you can shine at this

i can be a tester
#7
Releases / Re: [1.0] Absolutely No Roof (v1.0)
January 15, 2019, 02:15:12 PM
you know,, I love mountain roof
it prevent orbital raids Which is wayyyy worse then infestation
But its see the bright side, I can build more solar panels, yay

Thanks for this mod
#8
Releases / Re: [1.0] Zetrith's Multiplayer
January 15, 2019, 02:10:36 PM
I hope someday that each one of the players have its own faction, so i can raid my friend XD
Keep it up man
#9
Mods / Re: [Mod request] Growth Sync
June 06, 2018, 03:00:31 PM
Quote from: Ibrahym on June 06, 2018, 09:08:01 AM
Can someone upload the growth sync from steam workshop
as i'am not welling to install steam on my pc and most other methods wont work
this is the link {i think its 40Kb so pls}
https://steamcommunity.com/sharedfiles/filedetails/?id=887719487
this mod makes all your plants grows together without wasting your time
thanks alot mate :*
#10
Mods / [Mod request] Growth Sync
June 06, 2018, 09:08:01 AM
Can someone upload the growth sync from steam workshop
as i'am not welling to install steam on my pc and most other methods wont work
this is the link {i think its 40Kb so pls}
https://steamcommunity.com/sharedfiles/filedetails/?id=887719487
this mod makes all your plants grows together without wasting your time
#11
I would be happy if this works with animals too