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Messages - Injured Muffalo

#1
General Discussion / Re: Getting a handle on meat
August 11, 2018, 04:42:36 PM
Quote from: Tynan on August 08, 2018, 05:01:29 PM
I totally agree with the goal, once upon a time I did a ton of analysis and balancing to try to make the farming case viable (several alphas ago), but it's hard as hell to actually get all the balance points working. Especially given how straightforward hunting is, and how manhunter packs deliver mass meat/leather. It's hard for raising animals to compete with that without being ridiculous in other ways.

I'm sure you've looked it over, but one idea is to make reproduction much, much slower. Pretty much like a special event. So they breed fast enough to increase, but if your Llama has a lifespan of 45 years, it probably shouldn't breed more than once in 10 years. No offense to Alpaca assault horde breeders, but in the sense of making it sustainable and balanced...
#2
Quote from: patoka on August 06, 2018, 07:24:54 PM

(ex army guy here)
why did the dear lord give you two feet and two hands? you stand on your legs (and go away from the fire ants (or enemy fire)) and then you use your weaker hand to hold your plate (or some type of mug, dunno how it is called in english, but you eat out of that container in the army) and you hold your spork in your stronger hand.

I was on my feet all day and you can't eat and open everything with one hand. How stupid it is to bend down to your lunchbox over and over again. And as for the ants, they were all over the place. I tried to pick a spot away from a nest, but they pretty much wander around. That's what a desert is like.

But I'm not a tough army guy, so maybe if you have the tough trait you shouldn't get -3 from eating without a table.  ???
#3
Ideas / Re: Fence...?
August 06, 2018, 02:43:36 AM
Quote from: Headshotkill on August 04, 2018, 06:14:00 AM

Barbed wire: Intertwined lines of thick barbed wire meant to stop humans from passing through, slows down pawns a lot and has a high chance of damaging clothing/giving cuts. (wood and more steel than pasture fence)


https://ludeon.com/forums/index.php?topic=42168.msg414889#msg414889

^_^
#4
Randy
Rough
Temperate forest
Permadeath
Age 5 days
Hours - 1 (holy crap, 5 days per hour)
No modification



- The "Bio" label. I know this one changed several times. Anyway, I do not enjoy it. I even prefer "Char" which I wasn't too hot on either. What about "Skills?" I know there's other stuff on the panel but 99.9% of the time you're using it, you're looking at the skills. Or how about "Traits?" Eh, I don't love "Traits" but "Bio" just sounds like biology or something.

- Speaking of traits, I find the new traits very interesting. Good stuff. Of course, I'm liking it as long as they're good, haha.

- Undrafting causes colonists to drop prisoner/patients. I don't enjoy having to monitor the process of bringing them back to the colony before I can undraft and therefore treat the wounded or do anything else. Or micromanage picking them up again in possibly dangerous conditions when they had to be drafted to be in the area or fight. So yeah, 1st priority on undrafting, don't cancel the task.

- Combat learning feels very fast compared to B18.

- A doctor relaxed at my campfire instead of tending someone who was going to bleed to death in 11 hours. Old complaint, huh?

- Skill progression exciting. By this I mean I know cutting trees and chopping stone now grants skills, and so it feels different than in the past when I knew certain tasks were just drudgery; and they now feel rewarding.

- Colonists undrafted in remote areas chose to haul materials nearby. Great!

-  The tab key does nothing on the faction name dialog. Actually I am now suspecting the tab key does nothing anywhere in the game. How annoying.

- I created a zone and was given this dim gray color that was nearly impossible to see. I hated it. I decided a different color was necessary. I went back to the zones dialog to discover the only way to change the color was to make an entirely new zone and do all the work over again. Why can't I change the color of a zone without remaking it?

- Alex ignored nearby simple meals to grab survival meals on the other side of the map. The reason this happened is I made my stockroom into a temporary prison and suddenly all the food within was reserved for prisoners. Unpleasant game interfacing. I have to tell everyone to eat from the prison or make a food zone I don't want until the colony is more developed.

- The social chat, as mentioned, is hilarious.
"May made a comment about hostile smiths to Alex."
"May offered a chance for Hurtle to find common ground around practicing with howitzers."
Watch out for those smiths; you can't trust them.

- I tried to recruit Hurtle directly without doing the resistance step. What resulted was reduction in resistance. So as of now I don't know what the point of the resistance button is. Seems redundant. Is there a reason to reduce resistance but not recruit? I hope it's not some gamey "I want to keep resistance at 0 so I can recruit this guy at will" type rationale.

Quote from: bbqftw on July 30, 2018, 04:45:08 PM
true skill right now is burning/melting down the 35k wealth of weapons the 75 man raid in year 2 just dropped before the next big threat comes

I failed at this and was rewarded by a psychic ship containing 9x timewasters, 4x storyteller. On the bright side mechs yield so little from deconstruction now so your wealth is controlled!!! I'm the real winner here.

Hahaha, timewasters and storytellers. It's sad that I know what that means.
#5
Maybe that thrumbo received that injury from a troll. There are trolls.
#6
Quote from: w1zard on August 03, 2018, 01:16:34 AM

There was nothing I could do and no way I could have won.  I tried to have my two shooters at the sandbags while my melee guy held them off but the three megaspiders downed him pretty fast.  The other two colonists I retreated inside and tried the door trick, but all I had was wooden walls and doors and the spiders tore those down pretty fast.

Well, it wasn't reasonable. Sorry about all the patronizing assholes, what can you do, people are like that. As for what you could have done, here it is:

You have no defenses, allies, supplies, animals, anything and can't easily kill the insects. Your two choices are to do the door peeking, which can save some time and give you insect meat/remove the threat, but the cost of that is a lot of micromanagement and risk. You need a guy to repair the door while it is being attacked, a guy to shoot at insects, and you need to not get hurt or it slows everything down. The third guy either shoots or stays the hell out of it in a quiet corner. If you get hurt, you need to know how to set a medical tending spot or self tend if possible. And since this is rimworld, you need to micromanage where the door repair guy goes when the door is fully repaired and where your other people wander when they go out of draft mode by themselves. By the way, no resources are needed to repair, so you can do it under siege.

The second and probably more realistic way out of this is to wait until the insects fall asleep. They do that around 22:00 like your own animals. They won't attack your door unless you show yourself retreating through it. They will walk back to their hive and forget about you. All you need to do that is draft everyone and sit around all day. Forbid the door and your people will wander around inside, sleep on the floor, et cetera. Is this fun? Answer: no. But it is just a way out.
#7
Quote from: Greep on August 02, 2018, 12:33:18 AM
Quote from: Injured Muffalo on August 02, 2018, 12:24:55 AM
Personally I have had to sit in hot dirt near fire ants and have lunch; I can attest that I had a -3 mood penalty for the rest of the afternoon as a result.

Yeah but did you go murderous rage and kill your best friend because Reason: ate without table?

Woah, woah. No one does that. It's 50 other things, like high psychic drone plus lack of table that make you want to kill. It's -3. Granted, annoying and those bastards need to go to the table if there is one, but, the "reason" is pretty meaningless.

I honestly don't know what the "reason" means; it could just be the most recent annoyance before the latest mental break.

As for my experience, I can tell you that I experienced a sad wander after that lunch. But I was also tired, ate nutrient paste for lunch, uncomfortable, hot, I mean, a table honestly would have been something. I wasn't camping out, I was at work and just had to eat and get on with it.
#8
Forget all this jazz, you got shafted by a bug as you know.

Truthfully, something was going to go horribly wrong, but this really wasn't your fault. All I can say is, there are still bugs.

Excuse the pun  ;D
#9
Quote from: patoka on August 01, 2018, 01:53:22 PM
honestly, i think both are really weird thoughts to have. has anyone ever felt bad in rl eating without a table, or felt especially good about themselves for eating with a table? no way.

You talk like someone who never had to have lunch in the dirt.

Now let me qualify that by saying having a chair to sit in is 2/3 of the issue, but then some foods just don't eat right without table. Some do, some just don't.

Personally I have had to sit in hot dirt near fire ants and have lunch; I can attest that I had a -3 mood penalty for the rest of the afternoon as a result.
#10
General Discussion / Re: Economy is problematic
August 02, 2018, 12:19:20 AM
I haven't played much lately, but I can tell you scyther blades no longer exist and there are tons of new bionic this and that. Now how common they are I don't know; crafting is now also possible.

In terms of economy another major thing is expendable stuff. Traps are now expendable; you have to build a new one. Guns need new barrels which costs various resources. So you might be buying some steel or uranium in 1.0 that you wouldn't in B18.

And then obviously prices changed about 50 times. Everything works a little differently.
#11
Quote from: iamomnivore on July 28, 2018, 01:01:06 PM
Re: Pawns dropping items in doorways when drafted or redirected.

Please, can we just forbid dropping items in doors, before 1.0 official? As in, they always fall outside of a door. This is so frustrating and easy to miss and then all of your food is rotten or every prisoner is running away ...

Preach, brother!

https://ludeon.com/forums/index.php?topic=42094.msg414211#msg414211
#12
General Discussion / Re: Reddit or Forum
July 28, 2018, 10:07:54 PM
I was never interested in them, but I have to admit they have a ton of subjects there. I don't like their new design though.
#13
I have been concerned about this. I feel that the idea to do these rapid fire beta builds is a way to get a lot of data, but it's playing with people's expectations. No one has any idea how long this "1.0 beta" phase will last and considering the extensive changes from week to week, it's hard to know if the game is going in a direction you enjoy or somehow being diluted in a giant committee.

I think Tynan is very responsive. TBH I have never had the experience of talking with a developer before and having an impact on a game. He doesn't know me; he has a lot of stuff to do. But he takes the time to see what people are thinking. I admire that even if I disagree with some choices he makes. We aren't going to all agree on everything.

I have various pet peeves and, yes, fears about things changed in the latest builds. I play so slowly that I haven't been involved in the combat things (I read all the updates, but I'm not a rapid fire colony player).

There are a lot of annoyances in B18, but it seems neat and balanced all the same. Just a little incomplete. If I were Tynan, I would have gone for a more incremental update style and perhaps not pushed the idea of 1.0 out there and done this, I must say, chaotic balancing phase. To players it's months of silence and then a new build. It might have been chaotic to the developers every day. Also, I gather that with all those years and revisions, there has been an incremental update style and they are just wanting to speed it up and put the official seal of completeness on it.

There are so many games out there that used an older, probably inferior publishing model which went roughly, developer estimates development time, publisher issues credit, development time is wrong/publisher needs liquidity/Disney is doing a movie and needs a release date for a tied in game, publisher cuts off development and game is released. The crowdfunding/open beta is all different, but yeah, it's not engaging to do one project for so long.

So, it feels chaotic, it feels like huge changes are being made at the last minute and people are getting invested in things that change suddenly, people don't know what to expect from the final release, I wondered if there would be any balancing after release, and it's kind of emotion inducing when you have an actual input. Tynan making a dramatic story out of the development of the story generator.  ;)

It would be hugely disappointing if for whatever reason B18 ended up being more rewarding. People have a lot of positive things to say about 1.0 builds and I would like to weigh in, but I just haven't had time to build up a colony there. All I can do is theorycraft about new features, but I follow the rules.

Edit - maybe this is a stupid idea...but if you signal doneness with a, like a "any small last minute things you want in the game that haven't already been tweaked" type topic where you can briefly explain why this and that was never done, and add in that polish. Granted that topic would probably be a clusterfuck but who knows, it could be just the thing to give everyone something. I almost expect this to come about...
#14
Ideas / Re: Frozen tileset
July 22, 2018, 03:56:45 AM
Thanks, Arty.  :)
I concur that it's more of a polish thing, I doubt it will happen. Plenty of real ergonomic (QOL) things aren't getting love.

I just wanted to plant this seed here.
#15
The game has been substantially updated, and who knows if this exists in 1.0 builds. Don't bother with 0.18 version bug reports; they are not working on it any longer.