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Messages - Panth

#1
Is there anywhere to grab a drm-free version of this mod?
#2
Quote from: Maverik on May 24, 2021, 07:23:04 AMBetter using the developing time on adding cool new features.
Well, multiplayer would be a cool, new feature.

I'd think a low-tech/medieval planet modifier/overhaul would be pretty cool. Being able to play a medieval-type of game without being bombarded with high-tech guns and technology.

Another wish of mine would be for a DLC that would let you turn your colony into a hotel, a tavern, an amusement park, a shopping arcade, a zoo or a safari. Let my colony become an industry with meaningful interaction and effect on the world.
#3
Releases / Re: [1.0] Verb Expansion Framework (v1.1.5)
February 27, 2020, 12:26:45 AM
I've got... Sort of a weird issue, and I think it might stem from this mod.
One of my pawns has lost their basic melee attacks. Smash and bite.
Where it should be:

<verbTracker>
<verbs>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human5030_0_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human5030_1_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human5030_2_Bite</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
<li Class="Verb_MeleeAttackDamage">
<loadID>Thing_Human5030_3_Smash</loadID>
<currentTarget>(0, 0, 0)</currentTarget>
<canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
</li>
</verbs>
</verbTracker>

It's only:

<verbTracker>
<verbs />
</verbTracker>

Additional red error log tidbit:
Pawsy has no available melee attack, spawned=True dead=False downed=False curJob=Goto (Job_6378707) A=(166, 0, 169) verbList= bodyVerbs=
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.Pawn_MeleeVerbs:ChooseMeleeVerb(Thing)
RimWorld.Pawn_MeleeVerbs:TryGetMeleeVerb(Thing)
RimWorld.FloatMenuUtility:GetMeleeAttackAction(Pawn, LocalTargetInfo, String&)
RimWorld.PawnAttackGizmoUtility:GetMeleeAttackGizmo(Pawn)
RimWorld.<GetAttackGizmos>c__Iterator0:MoveNext()
Verse.<GetGizmos>c__Iterator2:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
TorannMagic.HarmonyPatches:Pawn_Gizmo_ActionPatch(IEnumerable`1&, Pawn&)
Verse.Pawn:GetGizmos_Patch13(Object)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()


The pawn in question happens to be a werewolf(ROM - Werewolves) monk (Rimworld of Magic) wargmorph(Pawnmorpher). I'm four in-game years into the game when this suddenly happened.

Any idea what the issue here is, and/or how to fix it?
#4
Loving this mod. Now, prisoners will finally have a purpose other than just eating my best food and having endless break-downs!
However, I can't seem to find any mutanite. Are meteors supposed to be the only source of mutanite?
#5
It is possible, but it requires a bit of architectural foresight. I've used it for a couple of colonies already to decent effect.

Had all of my freezers direct their heat into an improvised vent system that would then distribute the heat to my entire base.
Had a burning room, filled with old/deadman's clothes, that I could ignite in case of emergencies(too extreme outside temperatures, power outages, etc)
#6
Unfinished / Re: [1.0] Prison Labor
December 29, 2018, 04:47:37 AM
I'm hoping this is still worked upon. Finally gives a reason to keep all those prisoners around. :D
#7
Releases / Re: [1.0] Krysa Race (3.3) Cheese it!
December 29, 2018, 12:40:58 AM
I wanted to try out this mod, but I can't seem to find Humanoid Alien Races anywhere but on steam.
Is that really the only place to get it?
#8
My Xenn pawns keep changing colours when I load them with Edb Prepare Carefully. Is there any fix to that?