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Messages - Paradies

#1
Bugs / Re: Forgotten workSpeed Penalty
March 03, 2020, 04:03:49 AM
Yes, it's for modding. Was that forgotten to re-add?
I can still find in stats WorkTableWorkSpeedFactor and it's defined in benches but I can't find these two anymore. I thought it could be a mistake.
#2
Bugs / Forgotten workSpeed Penalty
March 02, 2020, 07:23:40 PM
Why we can't use these commands anymore? Was that forgotten to add?
It's useless that evey building needs to be indoors.

<workSpeedPenaltyOutdoors>true/false</workSpeedPenaltyOutdoors>
<workSpeedPenaltyTemperature>true/false</workSpeedPenaltyTemperature>
#3
I got the same problem with mods, which contains only the "About" and "Patch" folder. I had to do a texture folder with an unused image in it, to get rid of this red message. Despite the red message, everything seems to work. But nobody likes red pup ups  :)
#4
Help / Re: [Solved] Need help with my smelting mod
March 11, 2018, 12:44:04 AM
Solved it,

switched

    <ingredients>
      <li>
        <filter>
          <thingDefs>
            <li>Apparel_ShieldBelt</li>
          </thingDefs>
        </filter>
        <count>1</count>
      </li>
    </ingredients>

to

    <ingredients>
      <li>
        <filter>
          <categories>
            <li>Apparel</li>
          </categories>
        </filter>
        <count>1</count>
      </li>
    </ingredients>

but have left <fixedIngredientFilter> on <thingDefs> Apparel_ShieldBelt instead of <categories> Apparel.
#5
Help / Re: Help Me please
March 06, 2018, 02:00:44 PM
To increase it you can write a simple mod with patching numbers or you change it i the original def files with a backup for yourself. In Folder Rimworld -> Core -> Defs -> TraderKindDefs -> open TraderKinds_Caravan_Neolithic and TraderKinds_Caravan_Outlander with a text editor (backup these 2 files). In this textfile you'll see the different traders e.g Caravan_Outlander_BulkGoods or Caravan_Outlander_CombatSupplier. Under each trader you can change the numbers for silver they have:

        <thingDef>Silver</thingDef>
        <countRange>
          <min>750</min>
          <max>1200</max>
        </countRange>

or the spawn:     <commonality>2</commonality>
#6
Help / [Solved] Need help with my smelting mod
March 06, 2018, 01:15:00 PM
Hi guys, in A16 and A17 I wrote a mod for smelting shild belts (Disassemble Shield Belt at Steam) and now a user noticed a bug that i havn't in the previous builds. If you want to smelt a belt, you can set the quality and the hit points as with weapons and apparels. But now the pawns ignore the quality and hit point setting and they'll smelt all belts they have access for. I can't find a solution to fix this, maybe it's <thingClass>ShieldBelt</thingClass> under Apparel_Belts?
I would be very thankful for help  :)