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Messages - Wargrave

#1
I capture all the wounded then I review them after my colonists patch them up.then it's more realistic and I didn't need a mod
#2
Going to try this thanks for this!
#3
Mods / Re: Mod Request
March 17, 2018, 06:59:27 PM
what do you want the mod to have?
#4
Mods / New Idea for a Mod Need a team
March 17, 2018, 06:58:22 PM
I haven't modded anything in RimWorld yet. I realized I'm just too stupid to mod on my own and I can't draw graphics on a PC if my life depended on it. I have a wicked idea for a mod and probably won't take much if I have a small team to help (and for them to get most of the credit of course).

Here is some candy for what it is:


  • it's a new race that has a bit of a hybrid of mechanics between humanoid and animal.
  • It's Themed with existing mods people know and love
  • it will introduce more challenges to the colony and more support for the colonists
  • These new pawns can be considered companions of the colonists
  • Can work with vanilla and is technically still lore friendly




  • I'm looking for a graphics designer to help make pawns with it's respective animations.
  • I need someone who knows C# to create w.e game files we need to modify the mechanics for this pawn.

IF anyone is interested in learning more about this mod and wants to be apart of it please email me. I don't want to share the idea fully yet on the forum until I know we have something solid and can start working on it right away. Also that way the idea is shared and a team introduction.