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Messages - Nalcarum

#1
The attached picture shows the problem. I have a metric heckton of drugs, alcohol and sodas in my game. I have same settings always: If mood is below 50%, pawns can have sodas and such, and if the mood is below 38% they can have alcohol or cigarillos. The problem is that the settings do not always save, and I end up fixing most of them in every game. Getting the wanted percent is annoying. So I would like the ability to copy the settings from one drug to another.
#2
Mods / [Request] Flee from base mod
December 12, 2018, 12:32:54 PM
A mod that would allow you to draft colonists and tell them to get out of the base map from nearest edge. Sometimes you just need to get out FAST.  When I try to form a caravan, the idiots wander around or try to walk through enemies. So, basically, ability to flee effectively. Thanks in advance.
#3
Will there be auto pathing one day? Just curious, just got the mod and am starting to play with it, though I'm pretty sure I'm going to forget my pawns down there for very, very long time..
#4
Loudouts stopped suddenly working, I can't edit them anymore. Get this error:

Exception filling window for CombatExtended.Dialog_ManageLoadouts: System.NullReferenceException: Object reference not set to an instance of an object
  at CombatExtended.Utility_Loadouts.GetWeightAndBulkTip (Verse.ThingDef def, Int32 count) [0x00000] in <filename unknown>:0
  at CombatExtended.Dialog_ManageLoadouts.DrawSlot (Rect row, CombatExtended.LoadoutSlot slot, Boolean slotDraggable) [0x00000] in <filename unknown>:0
  at CombatExtended.Dialog_ManageLoadouts.DrawSlotList (Rect canvas) [0x00000] in <filename unknown>:0
  at CombatExtended.Dialog_ManageLoadouts.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


EDIT: I have tried to debug this and lost yet another game to save corruption. I must give up on this mod for now.
#5
Firstly, thanks for amazing mod. With this, combat actually makes sense. But I would have one request. Could it be made possibly to close the embasures like vents? Right now they pass the heat constantly, and thus making second line of defence inside the base is kinda hard. Or could I make this modification myself? Thanks again!