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Messages - Blackie

#1
Releases / [B19] Blackie's Weapon series
September 17, 2018, 12:10:47 AM
Welcome...To the Rice Fields m... to the Blackie's WeaponSmith. How can I help you?



Hunting Rifle +Sport Shotgun series

Adds Popular Sport-Hunting Rifles, with non-scoped and scoped variations.
Also Adds Popular Sports-Hunting Shotguns, with sawed-off variations.

Scoped version rifle requires Non-Scoped Rifle for making it.
Sawed off shotgun requires shotguns for making it.

Steam
Mediafire



Colt Single Action Army

This little mod will make you get some Old-Time Revolvers, Colt Single Action Army and Variants.

Steam
Mediafire



Smith & Wesson Model 29

This little mod will make you get some Big-Man's-Revolvers, Smith & wesson Model 29 and Variants.

Steam
Mediafire



#2
Releases / [B19] Hyena! 1.1.0
September 16, 2018, 10:54:51 AM


Steam
B19 Mediafire

Adds hyena, Make you feel uncomfortable and Heck up your base with PACKS. HA!
They are living in desert, arid, and jungle biomes. can appears in temperature forest!
And Watch out their Mouth, Their mouth-grip strength is very powerful. YEET!

Striped Hyena has been added.

Auto ADS/CE Patch is removed, sorry but I don't have a time for converting it.

ADS Patch
Steam
Mediafire

B18 Version:
Here


changelogs
[B19]
1.1.0 : Striped Hyena Added. Also stats changed.
baseHungerRate [0.2 -> 0.5]
paw : Vanila [ 9->8 ]
bite : Vanila [15->13]
#3
Hello tynan! I got this error log and can't access to Unstable beta. hope this error log be used as data!

Mono path[0] = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin_Data/Managed'
Mono path[1] = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin_Data/Mono'
Mono config path = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin_Data/Mono/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55190
Multi-casting "[IP] 192.168.0.4 [Port] 55190 [Flags] 2 [Guid] 2608585299 [EditorId] 3664984983 [Version] 1048832 [Id] WindowsPlayer(Taeyoon) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55190]
PlayerConnection already initialized - listening to [0.0.0.0:55190]
Player data archive not found at `D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
    Renderer: NVIDIA GeForce GTX 760
    Vendor:   NVIDIA
    VRAM:     2017 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 2.781465 ms
RimWorld 1.0.1936 rev831
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)

INTERNAL_CALL_SetCursor can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.Cursor:INTERNAL_CALL_SetCursor(Texture2D, Vector2&, CursorMode)
UnityEngine.Cursor:SetCursor(Texture2D, Vector2, CursorMode) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\CursorBindings.gen.cs:39)
Verse.CustomCursor:Activate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\CustomCursor.cs:23)
Verse.PrefsData:Apply() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\PrefsData.cs:98)
Verse.Prefs:Apply() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\Prefs.cs:191)
Verse.Prefs:set_LangFolderName(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\Prefs.cs:86)
Verse.LanguageDatabase:LoadAllMetadata() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\LanguageDatabase.cs:72)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:99)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

[C:\buildslave\unity\build\Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp line 81]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/CursorBindings.gen.cs Line: 39)

Exception from asynchronous event: UnityEngine.UnityException: INTERNAL_CALL_SetCursor can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
  at (wrapper managed-to-native) UnityEngine.Cursor:INTERNAL_CALL_SetCursor (UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
  at UnityEngine.Cursor.SetCursor (UnityEngine.Texture2D texture, Vector2 hotspot, CursorMode cursorMode) [0x00005] in C:\buildslave\unity\build\artifacts\generated\common\runtime\CursorBindings.gen.cs:39
  at Verse.CustomCursor.Activate () [0x00001] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\CustomCursor.cs:23
  at Verse.PrefsData.Apply () [0x0000c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\PrefsData.cs:98
  at Verse.Prefs.Apply () [0x00006] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\Prefs.cs:191
  at Verse.Prefs.set_LangFolderName (System.String value) [0x00001] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Prefs\Prefs.cs:86
  at Verse.LanguageDatabase.LoadAllMetadata () [0x000f9] in C:\Dev\RimWorld\Assets\Scripts\Verse\Localization\LanguageDatabase.cs:72
  at Verse.PlayDataLoader.DoPlayLoad () [0x0002f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:99
  at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00027] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:459)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)

Tried to use an uninitialized DefOf of type ShaderTypeDef. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
RimWorld.DefOfHelper:EnsureInitializedInCtor(Type) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\DefOf.cs:79)
RimWorld.ShaderTypeDefOf:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\DefOf.cs:2479)
Verse.ThingDef:<PostLoad>m__3() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\ThingDef.cs:726)
Verse.ThingDef:<PostLoad>m__3() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\ThingDef.cs:723)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:102)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GraphicData.Init () [0x0002d] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\DefParts\GraphicData.cs:131
  at Verse.GraphicData.get_Graphic () [0x0000d] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\DefParts\GraphicData.cs:90
  at Verse.ThingDef.<PostLoad>m__3 () [0x00028] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\ThingDef.cs:725
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00036] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:493)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:102)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GraphicData.Init () [0x0002d] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\DefParts\GraphicData.cs:131
  at Verse.GraphicData.get_Graphic () [0x0000d] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\DefParts\GraphicData.cs:90
  at Verse.ThingDef.<PostLoad>m__3 () [0x00028] in C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\ThingDef.cs:725
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00036] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:493)
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
Verse.Root:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:102)
Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)

(Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)


{after this, <Could not execute post-long-event action.  Exception: System.NullReferenceException: Object reference not set to an instance of an object ~ (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)> stuff is just Repeating itself.}

#4
Mediafire Fix. 3 is recent version!
#5
Outdated / [B18] Hyena! 1.1.0
May 06, 2018, 05:04:05 PM


New board is here.
here

Old version [B18]
Steam
Mediafire 1.0.2
Mediafire 1.0.1
Mediafire 1.0

Adds hyena, Make you feel uncomfortable and Heck up your base with PACKS. HA!
They are living in desert, arid, and jungle biomes. can appears in temperature forest!
And Watch out their Mouth, Their mouth-grip strength is very powerful. YEET!

Has Compatibility Supports for A dog Said..., and Combat Extended.


changelogs

[B18]
1.0 : released.
1.0.1 : Hyena's stats got balanced.

paw : Vanila [ 9->9 ] [ExDmg 17->15 ] CE [15->11] [ExDmg 17->15 ]

bite : Vanila [17->15] [ExDmg 19->17 ] CE [25->18] [ExDmg 17->17 ]

headbutt : Vanila [4->4] CE [12->7]

1.0.2 : Hyena's stats got balanced.

baseBodySize [0.9 -> 1.0]
baseHungerRate [0.4 -> 0.2]
baseHealthScale [1.5 -> 1.0]

#6
Thanks for the feedback!

1. It's planned to do it that way. heh.
2. I dunno how to make it function, I should
3. same as 1, You have to change component because time makes your component being rustic.
4.Getting back LMG is Waaaaaaaaaaaaaaaay out too much to me...sorry!
#7
Outdated / [B18] Sport Shotgun Series V1.0
April 22, 2018, 06:00:29 AM




"А в чем сила, брат?"
"And what is the power means to you, brother?"

Adds Popular Sports Shotgun, With Sawed off.
Shotgun in this series usually fires only double shot.

+CE
And Adds 16 gauge for Most Russianious Shotgun.
You can change burst setting.

Steam workshop link

Steam Workshop(CE)
Steam Workshop(Vanila)

Mediafire link

CE Mediafire
Vanila Mediafire


List of Shotgun

Version 1.0.0

-Berreta 690 Field I
-IZH-43 [With sawed off variation]
-TOZ-63 [With sawed off variation]
-VG Bentley [With Couch gun and sawed off variations]
#8
Outdated / Re: [B18] Hunting Rifle series V1.0
April 20, 2018, 11:51:50 PM
Fixed serious Code Issue. Download new version.
#9
Releases / Re: [B18] Better Parka Mod
April 18, 2018, 01:25:30 PM
Nice Mod! Just curious, Any possibility for you upload it to Steam workshop?
#10
Hmmm, Only textures? welp, Ok! you can use it but don't forget about indicate the source!
#11
Okay, How I can help you?
#12
Quote from: Razzoriel on April 18, 2018, 10:44:57 AM
Really cool concept dude, can I use the manual turrets in Outer Galaxies?

Hmm, What is Outer galaxy? Is it a mod of factions or something?
#13
Version 1.1.0 Released.
#14


Current Version : 1.1.0

Steam Workshop
Mediafire Fix.3


Old version
1.0.1
Mediafire
Mediafire Fix.2
Mediafire Fix.3

1.1.0
Mediafire Fix.2

Now with CE version.

Steam
Mediafire Fix.3

Old version
1.0.1

Mediafire

1.1.0
Mediafire Fix.2
Mediafire

Version 1.0.1

Add Machine Gun/Grenade launcher turret, with Sentry Gun variations. [Manned turret, and Automatic Sentry gun.]

Fix 1: Buffed Range of all turrets.
Fix 2: Now Mk.19 turret use 5 high-explosive shells as Ingrediant.
Fix 2.1: Now Mounted M134 need 75w electricity for activiate.

Version 1.1.0

Add 2 New MG and fixed some code.

Fix1: Korean translation added.
Fix2: Buffed M134 Family.
- Burst shot count and range : 16 shots -> 25 shots, 25 tile range -> 30 tile range.
- Warm up time and Cooldown time got buffed.
- Long-Range Accuracy got buffed.
- Building time got reduced.
Fix 3: Buffed Shot Range [+30%], but nerfed Shot damage to 80%. DP-28 is Exception of two.

List of MG /MGL

Version 1.0.0

- M2 HB : Need Gas Operation tech for unlock.
- M134 Minigun : Need Multi barrel Weapons tech for unlock. Use Minigun as Ingrediant.
Need electricity for activiate.
- Mk.19 Grenade Launcher : Need Gas Operation, Mortar tech for unlock. Use 5 high-explosive shells as Ingrediant.

- All sentry gun Variation needs Turret guns tech for unlock.

Version 1.1.0

- DP-28 : Need no tech. Use LMG as Ingrediant.
- Twin M2 HB Turret : Need Gas operation, Turret guns tech for unlock. Double price of M2 HB.

- Both weapon does not have Sentry gun version.
#15
Outdated / Re: [B18] Hunting Rifle series V1.0
April 03, 2018, 03:13:11 AM
So...I found that bugs and tried to fix it, but I can't figure it out what is the problem...and when I just save the .xml file with no touch, suddenly that bug fixed with no reason.

I think this bug fix will takes some times, sorry for cannot help it right now.

and plus, that texture will disappear when you save and load it again.