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Messages - zamnath

#1
Quote from: Darlathan on June 06, 2019, 06:42:12 PM
La Tejedora del Destino,
Reina de las Arañas,
Dueña del Laberinto de los Demonios,
larga vida a Lloth,
Gran Diosa
de la Oscuridad y la Desesperacion....

lml   ;D  lml


And screw that Corellon Larethian jerk. Amen.
#2
Quote from: EkuDza on April 05, 2019, 11:07:05 AM
*Research boinic parts from EPOE*
ME: Mispy
Mispy: Yes chef?
Me: Remove simple prospetic arm from Andre, make bionic version and install it please.
Mispy: Ok chef!
*some time later*
Mispy: Um chef, we have a problem.
Me: What's up?
Mispy: I Remove a arm, make a bionic version but... in instuction on that part a cleary write: "Not for Wirdows..."
Me: So... we can install simple arms, but we can't install boinic?

So... i made EPOE bionic arm and i can't install it... (but can install hand...))
And shredder legs its a best what i can install on widow?

Vanilla arm bionics and widow specific bionics (which have their own research path). Everything outside of that isn't supported. That said, if there's specific bionics you're interested in Widows having access to, and I feel they're appropriate, I'd be willing to try making them work.
#3
Hmm. Alright, then. Looks like I have some bug hunting to do.
#4
Quote from: EkuDza on March 28, 2019, 02:38:35 PM
bug?: I wanna more gravespark fruit ))) (attachment)

Interesting. I'll look into it. My guess is it's something involving a mod conflict (can't think of why recipes would have two spaces for the fruit, otherwise), but I'll see if I can replicate it.
#5
Updated with a few quick bug fixes (including the ones discussed earlier).
#6
Are clavicles a part of EPOE? I didn't make a specific recipe for that bionic, so my guess is it's being injected by another mod. I can look into figuring out what's going on, but will need to know which mods are involved.

Edit: Figured it out. It was a minor issue in the labeling for the race's bodydef. I've fixed it and it should work fine in the next update.
#7
The core mind debuff is there to counterbalance the brood mind's buffs. There's a rare bionic that allows you to replace the core mind with a normal (equivalent) brain, which allows consciousness to reach absurd levels. It's more thematic than anything else. Widows have a symbiotic brain that networks with their own and they've evolved to rely on it, causing their original brain to atrophy.

Widower armor is on a short list of things I intend to update sprites for. It was one of the earlier sprites I created, and it shows at this point. Will likely be a while before I can get around to it, but I'll keep your request in mind when I do.

Looks like you caught another bug. I've never actually delved too deeply into the caravan system for rimworld, so didn't catch that issue. I'll see if I can figure it out by the next update.

Edit: Think I've figured out the issue with not being able to trade with widow settlements. Should be fixed next time I update, some time in the next week. I've been able to replicate your peg leg issue, but don't immediately see what the issue is, so that might take a bit more work to figure out. Will work on it, though.
#8
Hmm. Is it only wooden legs, or are other Widow prosthetic and implants not working for you? Glad to hear your original issues are resolved. Hopefully we can iron out this one, too.
#9
@EkuDza: Talked to the Rim of Madness folks and they asked that you do some work on your mod order as mod conflicts are making it difficult to parse your log (and could be causing many of your issues)

The guide that they'd like you to follow, if possible:
QuoteMod Order Guide V4
Credit-'Chevalier XLIV' for readable format, as opposed to previous wall-of-text eye bleeding
Core
Hugslib
Jecstools
Humanoid
!Prepare Carefully!
Either here, or bottom of the mod list, occasional weird issues.
Libraries
Core file packets, if something says it has no content, just code for other mods to build from, that's a library.
Terra Core goes here.
THEN
immediately after libraries
Giddy-up Core
Giddy-up Addons
Exp. Doors
Third Age
If running Combat Extended, it is theorized that it should go right above Third Age, patch to both goes right below both.
In theory Rimworld of Magic goes here.
AFTER ALL OF THAT
Map Generation
Anything that adds biomes, messes with how maps work, or changes how the world map generates. Grand Rivers and Archipelagos go here.
Factions
Anything that ONLY adds new factions, not new races or types of pawns. Faction Control goes here.
Traits
Rainbeau's made a few of these. If it just adds traits, or adds slots, it goes here.
Medical
Yes this includes those that add new bionic parts. No it does not include mods that ONLY add medical tiems. EPOE and Rah's and A Dog Said and Archotech are examples of medical mods.
Game Behaviour/Mechanics Mods
While You're Up/Hand Me That Brick go here, but ALSO mods like Steel Isn't Flammable, Fewer Inferno Cannons and Greenworld, anything that changes how pawns, items, buildings, or events behave. Emphasis on GAME behaviour.
Items
Clothing, hair, buildings, items; hats, weapons, Vegetable Garden, nuclear power plants, Rimfactory, Climate Control and Advanced Bridges.
Race/Animal Mods
!!RACES GO AT THE BOTTOM THIS IS NOT A DRILL!!
Includes Animal Collab, Arachnophobia, Werewolves, Vampires, and other mods that make massive changes to pawns just by being loaded.
Sometimes two mods will conflict, and might be fixed by putting one of them above the other when it otherwise wouldn't be. Try this if you have done everything else here and the error still occurs.
FINALLY
IT ACTUALLY FITS
#10
Quote from: EkuDza on March 22, 2019, 12:03:58 PM
Quote from: zamnath on March 21, 2019, 11:07:22 PM
Also, while speaking about the elder things ability issue on the elder things discord, they requested that you post your hugslogs. If you get those to me, I'll be certain to pass it on to the Rim of Madness discord and hopefully they can work with me to figure out what might be causing your issue.

Here https://git.io/fjJqH

And i find a bug when i set a operation "install womb mind" (i no have that part in storage) and healer mob just come close to parient and just use anastesia, stay a while and... nothing.
and i have another operation, but i no have that part. (see attach)

I'll pass the log along. Did your installation issue correspond to any errors? Any specific circumstances you believe might be prompting the issue?

Thanks for the bug reports, by the way. It's helping me to improve my mod.
#11
Quote from: EkuDza on March 21, 2019, 11:43:55 AM
I think i got the idea why i see 0 shield bar.
Because helmet (widow reaver helmet) not have a recharge rate, and it cannot recharge

Reworked the armor, fixing the issue described. It required that I move the shield belt effect entirely to one armor slot, so I moved it to the head slot items.

Edit: Also, while speaking about the elder things ability issue on the elder things discord, they requested that you post your hugslogs. If you get those to me, I'll be certain to pass it on to the Rim of Madness discord and hopefully they can work with me to figure out what might be causing your issue.

Regarding your EPOE question, I run it myself. The EPOE specific recipes are unlikely to work (haven't tested it), but you should not encounter issues with the Widow bionics while using it. If you do, try switching places between Widows and the EPOE mod (in a general sense). If I recall correctly, certain advanced prosthetics mods can cause trouble with other mods adding prosthetics if the mod loading order is incorrect.
#12
Basically done with the update now, want to do a bit more testing tomorrow to make sure nothing explodes given how many systems I touched this time around. Some pictures of the new content:


An underground widow garden. The floor and plant are both unlocked by a new tech, Widow Gardening. The floor allows you to use human meat to fertilize cave floors, allowing growing as if they were regular soil. The plant is known as the Gravespark Bush. It lives in a symbiotic relationship with a species of fireflies which glow so brightly that it is able to achieve photosynthesis underground. Without the gravespark fireflies, however, it quickly wilts. Mechanically, it's a berry bush that grows in caves like mushrooms do.


Widows arranging various items, many of which are from the new update. The lamp's already been introduced. The boxes with pink fruit are the fruit produced by the Gravespark Bush. The item scattered on the floor that looks like skull candy is the shed skullflowers produced by the skullflower lamp. The bucket with pink ooze in it is the mash that can be produced from skullflowers. The gold capped barrels in the top left of the image are the fermenting barrels that the mash is fed into. The purple/pink bottle is wine of memories, the product of fermentating skullflower mash in those barrels.

Skullflowers survive underground by devouring the psionic echos of deceased sentients, and wine made from fermented skullflowers imbue their embibers with temporary access to those memories (in addition to a light narcotic euphoria). Mechanically, skullflowers are equivalent to berries and can be used as a cooking ingredient. The wine that can be made from them is fairly similar to alcohol. It raises rather than lowers consciousness, has a slightly reduced positive impact on mood, and has slightly reduced negative impacts on health when used/abused. On the other hand, withdrawal from wine of memories vastly increases social fight chance and simultaneously boosts melee ability (via increased manipulation). A dangerous combination for Widows, amplifying their strengths and weaknesses at the same time.

The lamps will be researchable after widow gardening. To ferment the flowers that they produce, you will also have to have brewing researched.

In addition to the above, peg legs will now be installable on Widows, widow legs will be slightly less fragile, there will be basic rotation functionality for widowsilk statues, and there will be a few additional QoL changes and bug fixes.
#13
I'm pretty sure the Elder Things issue is caused by Elder Things, itself. Looking over the mod's discord, it has been reported in different contexts before.

I've gone in and removed the interact space from Widows statues. I've also set up basic rotation for art. No new sprites, but you can at least angle the statues as you wish, for now. I'll go back at some point and add custom sprites for the different angles, hopefully.

Widow shields are available early and relatively cheap, but refill slowly. Higher level items that give shields (the crown, for instance) allow for faster refill. Reaver armor's a bit unusual in that it gives reasonably high shield amount but low recharge, which is probably what you're observing. As I develop more clothing options for Widows, one of the things I'm considering adding is an item that gives only a small amount of shield quantity but gives a large amount of recharge. That's for the future, however.


Sneak preview of what I'm working for the next update that will include the requested quality of life changes. The Corpse Flower will be made from human flesh and widowsilk and light underground passageways brightly enough to grow small gardens around. They will also periodically shed their flowers, which will be harvestable for use in cooking or fermenting to create a light narcotic wine.

#14
Quote from: EkuDza on March 18, 2019, 11:21:38 AM
Sorry for bad english:

I make accaunt only for next words:
rotation for sculpures...please... so much pain for my inner fēngshuǐ

And he has something for early prosthesis (from wood exmpl), because too annoying when he's loss a legs after any battle (10 hp on legs and no legs armor... ppppaaainnnnn~)?

Hmm. Hadn't thought about making the statues rotatable. Like the idea, though. I'll put it on the list of things to do. I'll consider adding a wooden leg equivalent, too. Seems like a reasonable enough request.

Edit: Got wooden leg working with Widows and it will be released when I release the next update (probably 2 or 3 days). Rotateable art is likely to take more time, however.
#15
Quote from: Erthie on March 17, 2019, 07:47:19 AM
Is the download from Google drive updated?
Yup!


Edit: That said, just pushed out an update (and updated google drive link) that enables regular prosthetic arms to be installable on Widows.