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Messages - vovik

Releases / Re: [1.4] Unification mods
November 11, 2022, 05:33:01 AM
Changed to personal unification mod stash, will contain mods to unify different aspects of the game.
Releases / Re: [1.0-1.4] Early Times mod
November 02, 2022, 05:39:40 PM
New update:
- updated to 1.4
Releases / Re: [1.0-1.3] Early Times mod
July 15, 2022, 03:49:21 PM
new update:
- finally added combat extended compat
- made gloves and boots spawning less obstructive for space units
- added processor framework compat
Releases / Re: [1.0-1.3] Early Times mod
December 24, 2021, 01:47:16 PM
Combat extended is quite a pain to patch and hard to make properly since i havent got much expirience with it. I did patch it untill it gave me no errors and yet here it goes again, i am sorry for your inconvinience.
I plan to revise combat extended compat again to make it great again. Literally it is going to be the fourth time i've been redoing combat extended compat from scratch.
Releases / Re: [1.0-1.3] Early Times mod
December 08, 2021, 06:22:17 PM
new update
Added compat with:
+some existing iron age cannon mods
+VGP Vegetable Garden
+Remote Tech
+Medieval Festival
+alpha biomes
Releases / Re: [1.3] AutoCapture (1.0.0)
October 02, 2021, 05:31:24 AM
A good handy mod that allows for autmated way of capturing on one hand with simple algorithm, though best results are achieved by micro-managing captures and use of pause button.
Releases / Re: [1.0-1.3] Early Times mod
September 27, 2021, 03:00:36 AM
new update:
- added cannons
- fixed bug with scroll reading
Releases / Re: [1.0-1.3] Early Times mod
September 02, 2021, 02:04:37 PM
These are basically same type mods, only difference is amount of people that are working on them, most types of functionality and content that is included into that mod is availiable by other mods which i did find and made compat with.

Edit: however there is high probability that i will add merge-compat for it.
Releases / Re: [1.0-1.3] Early Times mod
August 23, 2021, 12:11:30 PM
Google seems to react at assembly .dll part of mod
Seems better file compressing doesnt work with google "can scan" and "no .dll files"
guess future uploads will be larger so google does not post faulty warnings

Edit: updated link to no longer show "virus" error
Releases / Re: [1.0-1.3] Early Times mod
August 18, 2021, 01:18:03 PM
Quote from: Chisato on August 17, 2021, 06:39:38 AM
Love the mod and it's one of my favorite ones for doing zero tech starts with.

Would it be possible to get patches for Vanilla Extended content? They have some amazing stuff fitting for tribal/medieval playthroughs

And would it be possible for a Expanded Materials - Metals patch as well? <3
That is planned - you can look planned stuff in main message (in order which i, most likely, will be doing it in)
Releases / Re: [1.3] Spots Tab
August 15, 2021, 08:07:28 PM
nice one, would advice to add on steam for more coverage
Releases / Re: [1.0-1.3] Early Times mod
August 15, 2021, 07:49:56 PM
- airlock pathing cost fix (should decrease attempts of large entities to go through airlock)
- removed showing of facility connections on crafting table to fix ui hangs
- multiple compat updates
- updated current compatible mods list (did not look up after ludeon forum urls)

Ancient Rim - Core
Ancient Rim - SPQRim
Rim of Madness - Bones
[JPT] Burn It for Fuel
Doors Expanded
Early Firearms mod
Medieval Madness: Tools of the Trade
Cupro's Alloys (Continued)
[Ry]Rimcraft Metals
Nopower Comms Simplified
Proper Shotguns (Unofficial Patch)
ReGrowth: Core and Framework
ReGrowth: Boreal Forest Expansion
ReGrowth: Aspen Forests
ReGrowth: Tundra Expansion
ReGrowth: Cold Bog Expansio
ReGrowth: Temperate Forest Expansion
ReGrowth: Desert Expansion
ReGrowth: Wastelands
[RF] Concrete
[RF] Advanced Bridges Continued
Simple Chains: Leather
Simple Chains: Lumber
Simple Chains: Steel
Westernization project
Steamworld continued
VGP Vegetable Garden
VGP Garden Gourmet
Tribal signal fire
Releases / Re: [1.0-1.3] Early Times mod
August 12, 2021, 12:23:20 AM
Quote from: DKP on July 27, 2021, 07:07:42 AM
I have been trying to make this compatible with Expanded Materials - Metals but I been having no luck.

<?xml version="1.0" encoding="utf-8" ?>
- <Operation Class="PatchOperationFindMod">
<li>Early Times</li>

<Operation Class="PatchOperationSequence">
<Operation Class="PatchOperationReplace">

When I manual edit MedTimes_Recipes_Production I get VMEu_Charcoal out of the fire pit.
I feel I am doing something stupid but i have no idea what? can you help me? Thank for the cool mod, my head hurt now :'(

code is

  <Operation Class="PatchOperationFindMod">
  <li>[mod name]</li>
  <match Class="PatchOperationSequence">
<li Class="PatchOperation[operationtype]">


  <Operation Class="PatchOperationFindMod">
  <li>[mod name]</li>
  <match Class="PatchOperationSequence">
<Operation Class="PatchOperation[operationtype]">
</Operation >

Releases / Re: [1.0-1.3] Early Times mod
August 08, 2021, 07:15:19 PM
Core versions compat update that hopefully fixes ui bug.
Releases / Re: [1.0-1.3] Early Times mod
August 02, 2021, 03:47:45 PM
after 1.3 update i have a lot of stuff to revise and i dont own ideology at the moment, though may buy it for the compat later