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Messages - IGNI

#1
Thanks for 1.1 great update. I have noticed several things on modding.

1) Is it not possible to include a Language folder in 1.x with the Load Folder system? For example, when explaining the function that is different between v1.0 and v1.1, only the latest one is always displayed in the current specification. This can be a major obstacle in promoting multi-version mods.

2) RimWorld.Designator_Dropdown.GetDesignatorCost(Verse.Designator des) is not null safable. e.g. if <costList /> is not described in the mydef.costList in xml, method always return red error.
#2
Unfinished / Re: [1.0]Lost Forest (WIP)
June 07, 2019, 06:54:33 PM
@nylem

Thanks playing. Please rest assured. There is no intention to stop development at all. I only take a rest for a while. You can permanently use the latest version of v0.3.1 by downloading from this page until 6/14.
As far as the Steam side is concerned, I won't release new version until the notification system to users is completed. About Ludeon side, I'm going to update as usual because I think they will check premise of the each updates certainly on their downloading.

#3
Unfinished / Re: [1.0]Lost Forest (WIP)
October 24, 2018, 07:46:40 PM
@AwesomeMcAwesome

That bug is not taking place in vanilla.
#4
Unfinished / Re: [B19]Lost Forest (WIP)
September 26, 2018, 07:56:27 AM
@mvargus
あなたの仰るとおり、次回の更新を行った後でもこのMODがコアなユーザにとってちょうどいいバランスになるとは言い難いでしょう。このままどちらか一方のユーザ向けに修正を繰り返しても、どちらにとっても中途半端なバランスになってしまうと思う。したがって、現状開発リソースに余裕が無いためすぐは対応できませんが、私は今後コアなユーザに対しては別途ハードコア版を作るという形で対応するつもりです。

Thanks for your playing, and constructive opinions.
#5
Unfinished / Re: [B19]Lost Forest (WIP)
September 25, 2018, 07:40:35 AM
@mvargus
Thanks your opinion. I'll answer several questions in Japanese since it's difficult to write in English, so please use the Google translation.

1) I'm considering as well. Food production interval will be adjusted on the later update.

2) 私はアンゴラウサギMODを導入した事がないので詳しい事はよく判らないが、RimWorldのウサギは体格が0.2、つまり14kgもの体重を持つ、ヒトに致命傷を与える事すら出来るウサギである。本来なら20の毛を産出するのが妥当ではないだろうか?しかもこれらは繁殖できる。
話が逸れたが、つまるところ私が申し上げたいのは"あまりリアルさを求め過ぎても面白くなくなる"という事だ。加えて私のようなライトユーザにとって、ゲーム内の1年というのは非常に長い。私はユーザの毎日のプレイに"目立つ変化"を提供したい。だからこそ設定された値であるという点はご理解いただきたい。もちろん、私にはこのバランスがコアなユーザにも適切だという考えは微塵もない。今後のアップデートで若干の調整を行う可能性はある。

3) Cold insulation value had changed negative to positive on the B19 update. You can confirm it by looking at the Core files.

4) 彼女らの空腹率は意図的に低く設定している。体格に見合った食事量に近づけることも視野には入れているが、彼女たちが少食であるという点は崩すつもりはない。

Additionally, my beast-humanoid animals will be never joined in the self-tame events on the next update, so the points you feel strange will be a little alleviated.
#6
Unfinished / Re: [B19]Lost Forest (WIP)
September 21, 2018, 08:58:56 PM
Quote from: mvargus on September 21, 2018, 12:03:20 PM
One tiny request.  I added this and ended up with a pair of Flammelia showing up as a wandering self-tame.  They are nice to have, but the constant call outs they make get a bit tiresome after 1 hour or so.  Can you reduce the frequency of them calling out in their "very cute" voices.

Thanks for report. It's unintended bug that LF races are chosen in FarmAnimalsWanderingIn event, which known from before. About flammelia voices, it was adjusted from before, but I feel that I am still a bit too big and often. I'll re-adjust it at the next update to reducing volume and inserting dummy voice for 50% frequency. You can also makes them silent immediately by removing "Pawn_(race name)_Domestic_Vox.xml" and "<soundWounded>... ~ ...</soundAngry>" of  "Race_(race name).xml".
#7
Unfinished / [1.1]Lost Forest (WIP)
September 20, 2018, 10:21:40 PM
What is this?

This mod brings some elements from exotic another world to Rimworld!
Present main contents is adding exotic animal races.

They will help your colony on the surface of mood, pandemic, or fighting.


Since I've been too biased creating animals, so...
Goal
I'd like to add more buildings and production recipes that helps imaging the exotic another world view in the future.
Of course, simply making colony life easier is not goal. I also planning to add powerful hostile factions who aiming their special powers.


Download
latest version 0.3.5 (v1.0: 0.3.5): Dropbox
*Ended all supports due to zoning violation spam
for steam users : on Steam

required : ResourcePackCore (Steam or Git)
recommended : [a Dog Said...], [Camera+], [ShowModDesignators]


Restrictions
Do NOT copy or redistribution.

Q&A
"Is there no researchment for building?"
For now so. I'll implement it collectively as the content increases.

"Aren't girls a bit too strong?"
I think so too! ...Well, I designed difficulty with assuming the situation like that over 30 choco-cornets appear at the end game,
so I recommend that beasthumans are limited up to one from each races for each colony.
*They got weaker on v0.2.3 hardcore update.

"I want them to cleaning"
They came to be able to do it from the v0.3.0!
The behavior frequency of each job is different depending on the race.

---------special thanks-------------
uniinu
ryouta
Tosenbo
tammybee
Udon
mlph

--------------------------------------
Please feel free to write if there is something. However, development is very slow so please wait patiently.