Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - RealINandOUT

#1
Tools / [TOOL] RimWorld Debug Program v1.0
July 10, 2014, 09:38:33 AM
RimWorld Debug Program v1.0

Description:
The RimWorld Debug Program helps you debug/test mods by loading in your mod Assemblies folder and your Visual Studio .dll file. After the program has loaded them in. You then can move your .dll file to your Assemblies folder by just clicking the Move Files button. Also to make it faster to load up and reload RimWorld, I have added the Run and the Reload buttons.

Download:
http://www.mediafire.com/download/977c543b97v1rie/Debug+RimWorld.rar.
The Visual Studio project is included in the download.


How To Use:
Step 1: Load up "RimWorld".
Step 2: Load up your mod "Assemblies" Folder
Step 3: Load up your Visual Studio ".dll" file.
Step 4: Click "Run" and wait for RimWorld to load up.
Step 5: Click "Reload" to reload RimWorld.


Email:
[email protected].

Made With:
Visual C#.

Created By:
RealINandOUT.
#2
Help / Re: DLL Files
July 08, 2014, 11:20:05 AM
If you a new to modding, the best way to learn is to just edit xml files and maybe make some mods using xml files. When you know how to make mods with xml files and then you should move on to writing custom code.

One of the best way to learn how to write custom code(dll's) is to look at the source code of rimworld and just start playing around with different classes or even look at the source code of mods. This is of cause just my opinion.

Knowing a little about programming can also help you write your own code. Below i have listed some good editors.

Editors:
Visual Studio Express 2013- http://www.visualstudio.com/
Notepad++ - http://notepad-plus-plus.org/
MonoDevelop - http://monodevelop.com/
Sublime Text - http://www.sublimetext.com/

Decompiles:
ILSpy - http://ilspy.net/
dotPeek -http://www.jetbrains.com/decompiler/