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Messages - po_0l

#1
Would cause lots of behind the scenes complications, I see. Thanks for the response.
Saving couple more medicine only a real issue in the early game while the drawbacks you proposed would affect the whole game, so I agree that its the right compromise.

Hopefully Tynan can someday look into changing that, or at least, make it a bit clearer which wounds/diseases are worked on first in terms of treatment order.. Just knowing that would solve the core problem
#2
Hello Fluffy, Really appreciate all your mods.

I have a comment about the pharmacist mod.
I honestly think it would just be better if you separate infection/diseases from other injuries. Say a colonist has infection: even if you set the immunity threshold properly, if that same colonist has a large bleeding wound like a torso concentrated 8x gunshot or a hacked off limb(which would have no problem being treated by lesser med) IN ADDITION to the infection, the priorities would get conflated. I don't really care about the outer wounds that have no percentage progression that need to be kept track of. I just want to prioritize highest quality care to diseases/infections. This mod as it is right now does not provide the capability to distinguish them I think. I kind of have to "guess" which injury will be treated first and flip the setting back and forth in order to reserve higher quality meds for infections.

Just a pleb opinion. If there was a specific design/technical reason or you simply don't want bother I fully understand, but otherwise please consider.