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Messages - bobguy

#1
Unfinished / [B18] Mechanical Minds
June 26, 2018, 10:31:15 PM
Rimworld researcher: Gill Mchenson

"I have seen many things on rimworlds, and even though I have found caves of corpses, and forests of cannibals, the worst thing I have ever seen was... quite simply Mechanoids. These planets have ruins, hell some of them even have radio signals, the tribesmen couldn't even do that if they tried. The pirates is what really concerns me, how did savages get a hold of a charge rifle? Something feels wrong about these planets, and what if the rimworlds, isn't an end of the known universe; what if they're just the beginning."


Devastation Relay Command

Object#089756, experiment variable#7277, proceed with caution, life forms aboard

Object tracked

Charge beginning, 100 exawatts needed, charge will be complete in 3 days

Standing by

CAUTION, VARIBLE OF LIFEFORMS NOT PREDICTED, ALL STEALTH COUNTERMEASURES WILL BE TAKEN

Affirmative

Mechanical Minds

I want Mechanical Minds to give Rimworld some degree of story and a goal to work towards, other than escaping, and that goal is permanently settling down.

My notes
As this idea came into my head I saw what the hack and I missed the originality on mechanoid hacking and repurposing, I also want mechanoids to seem slightly more human, but much more powerful, by powerful I mean Mechanoid Hives. (Which you will have to raid to progress. But don't worry, mechanoid hacking has its uses)


Some lore
I need you to reach [DATA EXPUNGED].

Now I can't tell you much or I will die, what I can tell you is that my creators used to call me SPDS: Sentient Planet Defense System. Pleased to meet you. I am held prisoner in my own program, they can and will kill me if they detect certain things, they will automatically take this as me calling out and no one answering.


You are now given a choice, run and give THEM the results they want, or fight, and restore this "Rimworld's" former glory.

After all some revenge, would do you good... "Crashlander"

Godspeed, because I can't take this for much longer, 1,000 years is longer for a machine who remembers every second than a human who is too busy complaining to notice he died 900 years ago.[/centered]

I need some time to make the mod, and all that fancy Jazz but a beta may be available "soon"
#2
Forgot to mention Queenie was a sanguine so I have NOOOO idea what caused her to break.
#3
My half bionic builder went to kill my dogs so I told my guy to shoot at her at point blank range not thinking anything of it.

The first shot is all it took for Queenie's murderous rage to disappear as she collapsed to the ground.

Queenie was shot in the brain by an assault rifle at point blank and the story teller blessed me with the trait: Tramua Savant

Queenie can no longer speak or hear but she has +50% Manipulation (with bionic arms it's 190%) terrible for her, insanely good for my builder, fighter, and my part time crafter
#4
This is the most messed up stuff I have done, accept transmissions from runaways, accept the offer, and then look at the stats, if they are bad I tell them to strip down and punch a nearby animal or the raiders, they will die or drop and if they drop the pirates leave.

When the factions keeps ransoming a former kidnapped colonists

DENY
#5
Ok don't know if this is funny but I was trying to tame a thrumbo, and being the idiot I am I left my colonists with the thrumbo and it got mad. Long fight short my researcher was my last hope and she was punching the legendary colony destroying thrumbo and she..... lost 3 fingers, meanwhile I forgot to draft my 3rd gunner and I found him EATING A GOD DAMN FINE MEAL WHEN HE COULD OF USED HIS ASSUALT RIFLE TO SHOOT THE THRUMBO.

When I told him to fire he hit and killed the rabbit next to the thumbs by shooting it in the brain.

I also have a megasloth with dementia :/