Quote from: TheMeInTeam on July 20, 2018, 11:17:44 AM
Maybe one day using automatic hunting won't be a false choice.
Until that day we're stuck with draft hunting to be safe.
Complete agreement. Also, lol at that mod warning. Completely senseless.
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Show posts MenuQuote from: TheMeInTeam on July 20, 2018, 11:17:44 AM
Maybe one day using automatic hunting won't be a false choice.
Until that day we're stuck with draft hunting to be safe.
Quote from: Broken Reality on July 01, 2018, 09:01:51 AM
Oh one other thing has the construction/repair priority changed? My builders would ignore anything in need of repair if there was anything queued up to build. To get them to repair I have to either forbid or cancel all construction plans. In the past I used FLuffy's work tab mod and that gave the option to set priorities for sub categories for skills ie repairing. So I could have a builder set to repair things and others left to build first. Right now I have a lot of damaged walls and things and they are insisting on replacing my stone floor with carpet rather than fix things.
Quote from: Serenity on June 30, 2018, 11:10:18 AM
But a trader spot is easily abused to kill traders and steal their stuff. Either by weapons fire or some sort of heat trap. Lot of people do that already - especially on ice sheets. As a mod that's perfectly fine and I really like it (in fact a post by me inspired its creation), but putting it into vanilla isn't as simple
Quote from: AileTheAlien on June 30, 2018, 10:57:22 PM
Maybe anything large enough that a pawn can't lift it, isn't movable?
Quote from: Zombull on June 30, 2018, 05:59:49 PM
Hay deteriorates way too quickly outdoors. I should be able to keep animals outdoors and feed them without the entire hay bale deteriorating before they can eat it. It should deteriorate very slowly anyway unless it's raining and having a roof over it should greatly reduce its deterioration rate.
Quote from: Jstank on July 01, 2018, 03:42:19 AM
That doesn't make any bit of sense. If this person spent his life scavenging through wreckages to find interesting stuff, then WHY THE HELL CAN'T HE HAUL!?
There are a lot of backgrounds that disable hauling in this game and most of them don't make any lick of sense at all. Before we wrap a package on this game can we dial back the amount of disabled hauling that occurs in characters? It should really only be for health reasons that these pawns can't haul. EX: Bad Back!
Quote from: Tynan on July 01, 2018, 05:52:37 AM
Rename ultratech medicine -> glitterworld medicine
Quote from: Adamiks on June 30, 2018, 06:15:10 AM
The counterplay is not having your colonists get an extreme mental break. Seems bullshit? It really isn't, you need a *lot* of shit going on to get to extreme mental breaks.
Quote from: Sirsir on June 30, 2018, 10:41:27 AM
They walk into your rooms at night, disturbing your sleep, giving you stress, watching you lovin' like a bunch of creeps.