Quote from: Lazarus on August 21, 2014, 07:31:44 AMThanks.
Interesting mod really looking for to it being completed.
Quote from: Lazarus on August 21, 2014, 07:31:44 AMI've thought about it. At this point though, the biggest hindrance to my mod is the time I have to invest in it. Because of that, the more stuff I try to put in, the longer everything else will take.
Would like to ask if you are planning on putting in some type of new building/material quirks in since those ages all used stone but also had other materials like marble and when it came to lighting using torches etc.
Not sure if your mod will go to this type of depth but I would say it would be cool to see, good luck in your endeavour!
On top of that, there are quite a few mods which add new wall types/furniture, but I'm only aware of one other mod that's making a new faction.
For example:
Some of the Mods that add the types of new furniture and walls:
Superior Crafting
The Finer Things -- Booze and Statues
Clutter Mod
Embrasures
Small Walls
Wood Economy Tweaks
The one mod I'm aware of that adds a new faction:
Xandalorians*
*Please tell me if you know of any more.
So in the end, because these new factions only ever attack you (you never visit the other factions bases in rimworld, at least so far) I think it's a better investment for me to try to only work on the faction's pawns/apparel/weapons/etc. and get as much of that as possible out. Adding new walls and things would be cool, but it'd only affect the player's own colony. This mod will leave the colony building side of the game just like the vanilla, but make raids much more varied and interesting.