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Messages - Viperlol

#1
Off-Topic / Warhammer favorite factions
July 03, 2015, 08:03:22 AM
So I guess it can be assumed that their are a fair few people here on this forum that read, play, or just know about war hammer Fantasy Battle/age of sigmar/40k/etc so i guess that calls for a "roll call" of sorts with a simple questions, whats your favorite faction and why? For me it's the Skaven in fantasy (which i also use in 40k as a IA:13 heretics and renegades army :P) and the Imperial Guard in 40k, and the same reason for both, hoards of models, and more dice being thrown than I could ever afford.
#2
Mods / Re: Steam workshop discussion
July 01, 2015, 08:38:03 PM
Honestly i think workshop will cause a fair few issues with people simply taking a mod from someone and re labeling it as can be seen in other games on the workshop. As-well as effectively killing the modding sections of this forum. Despite that though, it would make the distribution of mods easier, but also bringing in some of the issues that steam workshop has when it comes to not downloading or updating mods subscribed too.
#3
Absolutely amazing, this is easily the best mod for Rimworld, good job!
#4
Mods / Re: To create a Space Marine
December 21, 2014, 06:43:20 PM
It may not be possible, but its damn well worth the try.
Ave Emperor
#5
Unfinished / Re: [WIP] RimTroopers
December 19, 2014, 08:59:19 AM
Thank you so much Berengar, its amazing what you have done with this!
#6
Mods / Re: [mod idea/request] Auto Hunt
December 19, 2014, 08:46:16 AM
just click and drag with the hunt option?
#7
Fancy new update/mod, I love the idea for fans!
#8
Unfinished / Re: [WIP] RimTroopers
December 19, 2014, 07:17:06 AM
A small community project would be great! It seems i was an idiot and forgot to upload the entire thing, good job me, so at the moment, they load in game but run into an error straight away saying that the unity.engine texture 2d rimtrooper armor (and helmet) could not be loaded from any active mod or in base resources. So if anyone knows how to fix this, that would be great!

[attachment deleted due to age]
#9
So how is progress Evul? I cant wait for my colonists to be torn apart by bugs!
#10
Unfinished / Re: [WIP] RimTroopers
December 17, 2014, 10:49:39 PM
So i have run into my first issue, I have everything in the right folders, but the apparel does not appear in game. By that I mean I can not even find it using dev item spawning. If anyone can see an error in the .def please let me know, although in game the console shows no issues.


[attachment deleted due to age]
#11
Unfinished / Re: [WIP] RimTroopers
December 17, 2014, 10:22:43 PM
Wow Berengar, those textures are absolutely amazing! Il try to get them ingame sometime today
#12
Outdated / Re: [MOD] (Alpha 8) Imperial Guard
December 17, 2014, 07:54:46 AM

Quote from: JuliaEllie on December 17, 2014, 07:12:59 AM
This is getting out of hand.. Call the Astartes
"Er, ah dis is dah kaptan mastah git of wots in charge of da Ultra mahroons, wut do you need us Adeptus Orkstartes for?"
#13
A very nice little addition to Rimworld, thank you elStrages for another great mod.
#14
Outdated / Re: [MOD] (Alpha 8) Imperial Guard
December 17, 2014, 06:50:33 AM
Armorer, would it be possible to have after an attack event from the orks, that there bodies generate spores where ever the were killed. Spores would spread and cultivated grots and squigs. This is just a suggestion which would make ork encounters all the more dangerous.
#15
Outdated / Re: [MOD] (Alpha 8) Imperial Guard
December 17, 2014, 05:15:53 AM
Quote from: exbeer on December 17, 2014, 05:13:49 AM
so am i getting  this right , the wepon it has in his hand, that changes to another gun after one shoots it a little  ?
A "combi" weapon is 2 weapons put together, so a combi plasma/bolter will fire a few bolts and then a single plasma and then back to bolts.